IJSIM : International Journal on Stereo & Immersive Media, Vol. 9, Nº. 1 (2025)
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Item Artistic experiments in expanded animation : combining 3D printing with virtual reality to create anamorphic shadow animations(Edições Universitárias Lusófonas, 2025) Wastyn, Gert; Malliet, Steven; Devadder, Guido; Geerts, Bart; CICANT - Centre for Research in Applied Communication, Culture, and New TechnologiesThis paper explores the integration of Virtual Reality, 3D printing, and anamorphic shadow techniques in the field of Expanded Animation. Using a collaborative and experimental Artistic Research method, the study contributes to extending the boundaries of animation, and to attributing a stronger sense of agency to the spectator or ‘eccentric observer’. The paper discusses different iterations in the development of the ‘Anamorphotrope’, an original installation work that has been exhibited in two modalities: as a VR installation and as a 3D-printed zoetrope. Both on a technical and conceptual level the novel approach taken in this project has a number of implications for future practices in animation and related artistic fields.Item Exploring empathy through the design of an embodied installation game(Edições Universitárias Lusófonas, 2025) Ji, Xiaoou; Malliet, Steven; Muravevskaia, Ekaterina; CICANT - Centre for Research in Applied Communication, Culture, and New TechnologiesThis article discusses the design of the embodied installation game Sisyphus: Endless Dilemma, designed to help examine and resolve the inequalities faced by patients with mood disorders. By employing a critical design framework and the form of an interactive art installation, Sisyphus: Endless Dilemma creates a dystopian physical interactive environment to immerse players in an inescapable predicament to evoke empathy for mood disorder groups. This embodied installation game takes artistic research as an overarching method. Through the iterative creation of, and reflection upon, an experimental game within a performative context we aim to generate new knowledge on spatial and experimental game design. The resulting gameplay is not only shaped by a set of interaction mechanisms but also composed of elements such as various sensory experiences, bodily movements, and the physical environment. The article illustrates the potential of the embodied installation game based on artistic research in contributing to the discourse on contemporary game design as well as serving as a catalyst for addressing social issues, moral dilemmas and cultural challenges.