Unity Snappable Meshes

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Data

2022-08-01

Título da revista

ISSN da revista

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Editora

Elsevier

Resumo

The Snappable Meshes algorithm procedurally generates 3D maps for computer games by iteratively selecting and linking pre-built map pieces via designer-specified connectors. In this paper we present an implementation of this algorithm in the Unity game engine, describing its architecture and discussing core implementational solutions. A number of examples illustrate the potential of the algorithm and the capabilities of the software. We assess the application’s impact on past and ongoing research, and how it can be improved to support future research questions. Keywords: Procedural content generation (PCG) ; Computer games ; Layout ; Designer-centric methods ;3D maps ; Unity game engine

Descrição

Software Impacts 13 (2022) 100363

Palavras-chave

ENGENHARIA INFORMÁTICA, GESTÃO DE CONTEÚDOS, JOGOS DE COMPUTADOR, PROGRAMAÇÃO EM 3D, COMPUTER ENGINEERING, CONTENT MANAGEMENT SYSTEM, COMPUTER GAMES, 3D PROGRAMMING

Citação

Fachada, N., e Silva, R.C., de Andrade, D. & Códices, N. (2022). Unity Snappable Meshes. Software Impacts, 13, 100363.