Experience design for virtual reality : from illusion to agency

dc.contributor.authorKuchelmeister, Volker
dc.contributor.institutionEscola de Comunicação, Arquitetura, Artes e Tecnologias da Informação
dc.date.issued2020
dc.description.abstractVirtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the potential to be much more compelling than any other medium, breaking through the barrier between merely watching to experiencing a situation or environment. It has an experiential quality by integrating the domains of interactive video games, filmmaking, storytelling and immersion. A balancing act between narrative design, digital placemaking and user agency. In this article, written from a practitioner’s perspective, I propose and demonstrate strategies in how immersive experiences can utilise multiple modes of representations, such as omnidirectional stereoscopic video and real-time 3D rendered geometry, to form a coherent spatial narrative environment for a viewer in VR. Particular emphasis will be placed on factors in visual perception; experience design including narration, scenography and user agency; and the technical conditions of the medium. This insight emerged from a series of recent VR projects, which are fundamentally different in terms of content, design and production techniques, but this diversity is an opportunity to lay the foundations for a classification system for VR experiences and establish a common language for this exciting new medium.en
dc.description.statusNon peer reviewed
dc.formatapplication/pdf
dc.identifier.citationKuchelmeister , V 2020 , ' Experience design for virtual reality : from illusion to agency ' , Default journal .
dc.identifier.issn2184-1241
dc.language.isoeng
dc.publisherEdições Universitárias Lusófonas
dc.relation.ispartofDefault journal
dc.rightsopenAccess
dc.subjectAUDIOVISUAL
dc.subjectREALIDADE VIRTUAL
dc.subjectVIRTUAL REALITY
dc.titleExperience design for virtual reality : from illusion to agencyen
dc.typearticle

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