Barros, Joana Mourato Sardinha Figueiredo deCasimiro, Cátia Sofia Fernandes2025-04-042025-04-042024-01-01Barros, J M S F D & Casimiro, C S F 2024, '"Meeple-Centred Design" to assess collaborative play : the case of team3', International Journal of Games and Social Impact, vol. 2, no. 1, pp. 71-94. https://doi.org/10.24140/ijgsi.v2.n1.042975-8386http://hdl.handle.net/10437/15242The social model of disability refers to the fact that disabilities occur when the surrounding environment isn’t prepared to accommodate the needs of People with Disabilities. Since accessibility has been given more importance in several areas of social life, we argue here that board games can also contribute to promoting the social life of People with Disabilities, since they can help combat their social isolation. As such, we will be doing an analysis of a game based on its accessibility.Keywords: Board game accessibility; Team3; Accessibility guidelines; Accessibility evaluation; Inclusionapplication/pdfengopenAccessAUDIOVISUALBOARD GAMESDISABLEDACCESSIBILITYINCLUSIVE DESIGNGAME DESIGNCOOPERATIVE GAMESAUDIOVISUALJOGOS DE TABULEIROINCAPACITADOSACESSIBILIDADEDESIGN INCLUSIVODESIGN DE JOGOS"Meeple-Centred Design" to assess collaborative play : the case of team3articlehttps://doi.org/10.24140/ijgsi.v2.n1.04