Andrade, Diogo deFachada, Nuno2023-04-122023-04-122023-04-12de Andrade, D. & Fachada, N. (2023). Automated Generation of Map Pieces for Snappable Meshes. In Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG '23 (pp. 2:1-2:10), Lisbon, Portugal. https://doi.org/10.1145/3582437.3582483https://dl.acm.org/doi/10.1145/3582437.3582483http://hdl.handle.net/10437/13798Snappable Meshes is an algorithm that procedurally generates 3D environments by iteratively selecting and linking pre-built map pieces. These pieces are triangular meshes annotated by designers with connectors marking potential links, and bounding volumes indicating where overlaps should be avoided. In this article, we present a method for automatically generating connectors and bounding volumes from generic non-manifold triangular meshes for use with the Snappable Meshes algorithm, minimizing artist/designer work, while encouraging iteration of map piece design, an essential part of successful environment generation.application/pdfengclosedAccessPROCEDURAL CONTENT GENERATIONGERAÇÃO PROCEDIMENTAL DE CONTEÚDOSCOMPUTER GAMESJOGOS DE COMPUTADORCOMPUTATIONAL GEOMETRYGEOMETRIA COMPUTACIONALINFORMÁTICACOMPUTER SCIENCEAutomated Generation of Map Pieces for Snappable MeshesconferenceObject