Fachada, NunoSerra, PedroCódices, NélioLuz, FilipeAndrade, Diogo Nuno Dias Mesquita Gomes deLOPES, LOUIS PHILIPPE SIMÕES CASTELO BRANCOFonseca, Maria MicaelaNeves, Pedro PintoStikkolorum, DaveRahimi, EbrahimStuurman, Sylvia2025-01-212025-01-212022-11-21Fachada, N, Serra, P, Códices, N, Luz, F, Andrade, D N D M G D, LOPES, LOUIS PHILIPPE SIMÕES CASTELO BRANCO, Fonseca, M M & Neves, P P 2022, Improving the CS Curriculum of a Top-Down Videogames BA. in D Stikkolorum, E Rahimi & S Stuurman (eds), Proceedings CSERC 2022 - 11th Computer Science Education Research Conference. ACM International Conference Proceeding Series, Association for Computing Machinery, pp. 62-63, 11th Computer Science Education Research Conference, CSERC 2022, Virtual, Online, Netherlands, 21/11/22. https://doi.org/10.1145/3569173.35691839781450397476http://hdl.handle.net/10437/15013Publisher Copyright: © 2022 ACM.We present a targeted curricular improvement on an interdisciplinary Videogames Bachelor of Arts, to be implemented in the 2022/23 academic year. The aim is to solve student adaptation issues with the program’s interdisciplinarity that were heightened by the COVID-19 pandemic.engopenAccessJOGOS DE COMPUTADORCURSO SUPERIORCURRÍCULO DE CIÊNCIAS DA COMPUTAÇÃOCOMPUTER GAMESUNDERGRADUATE DEGREECS CURRICULUMImproving the CS Curriculum of a Top-Down Videogames BAconferenceObjecthttps://doi.org/10.1145/3569173.3569183https://www.scopus.com/pages/publications/85162717966