Fachada, NunoSerra, PedroCódices, NélioLuz, FilipeAndrade, Diogo Nuno Dias Mesquita Gomes deLOPES, LOUIS PHILIPPE SIMÕES CASTELO BRANCOFonseca, Maria MicaelaNeves, Pedro PintoStikkolorum, DaveRahimi, EbrahimStuurman, Sylvia2025-01-212025-01-212022-11-21Fachada , N , Serra , P , Códices , N , Luz , F , Andrade , D N D M G D , LOPES , LOUIS PHILIPPE SIMÕES CASTELO BRANCO , Fonseca , M M & Neves , P P 2022 , Improving the CS Curriculum of a Top-Down Videogames BA . in D Stikkolorum , E Rahimi & S Stuurman (eds) , Proceedings CSERC 2022 - 11th Computer Science Education Research Conference . ACM International Conference Proceeding Series , Association for Computing Machinery , pp. 62-63 , 11th Computer Science Education Research Conference, CSERC 2022 , Virtual, Online , Netherlands , 21/11/22 . https://doi.org/10.1145/3569173.35691839781450397476http://hdl.handle.net/10437/15013Publisher Copyright: © 2022 ACM.We present a targeted curricular improvement on an interdisciplinary Videogames Bachelor of Arts, to be implemented in the 2022/23 academic year. The aim is to solve student adaptation issues with the program’s interdisciplinarity that were heightened by the COVID-19 pandemic.engopenAccessJOGOS DE COMPUTADORCURSO SUPERIORCURRÍCULO DE CIÊNCIAS DA COMPUTAÇÃOCOMPUTER GAMESUNDERGRADUATE DEGREECS CURRICULUMImproving the CS Curriculum of a Top-Down Videogames BAconferenceObjecthttps://doi.org/10.1145/3569173.3569183http://www.scopus.com/inward/record.url?scp=85162717966&partnerID=8YFLogxK