Fachada, NunoRodrigues, António R.de Andrade, DiogoLopes, Phil2025-07-292025-07-292024-06-01Fachada, N, Rodrigues, A R, de Andrade, D & Lopes, P 2024 'Generating 3D Terrain with 2D Cellular Automata'. https://doi.org/10.48550/arXiv.2406.00443http://hdl.handle.net/10437/15450This paper presents an initial exploration on the use of 2D cellular automata (CA) for generating 3D terrains through a simple yet effective additive approach. By experimenting with multiple CA transition rules, this preliminary investigation yielded aesthetically interesting landscapes, hinting at the technique's potential applicability for real-time terrain generation in games.engopenAccessCOMPUTER GAMES DESIGNCOMPUTER GAMESCELULAR AUTOMATONDESIGN DE JOGOS DE COMPUTADORJOGOS DE COMPUTADORAUTÓMATO CELULARGenerating 3D Terrain with 2D Cellular Automatahttps://doi.org/10.48550/arXiv.2406.00443