Andrade, Diogo deFachada, Nuno2024-11-062024-11-062023-04-12Andrade , D D & Fachada , N 2023 , ' Automated Generation of Map Pieces for Snappable Meshes ' , Paper presented at ACM , 12/04/23 . https://doi.org/10.1145/3582437.3582483http://hdl.handle.net/10437/14660Snappable Meshes is an algorithm that procedurally generates 3D environments by iteratively selecting and linking pre-built map pieces. These pieces are triangular meshes annotated by designers with connectors marking potential links, and bounding volumes indicating where overlaps should be avoided. In this article, we present a method for automatically generating connectors and bounding volumes from generic non-manifold triangular meshes for use with the Snappable Meshes algorithm, minimizing artist/designer work, while encouraging iteration of map piece design, an essential part of successful environment generation.application/pdfengopenAccessGERAÇÃO PROCEDIMENTAL DE CONTEÚDOSJOGOS DE COMPUTADORGEOMETRIA COMPUTACIONALINFORMÁTICAPROCEDURAL CONTENT GENERATIONCOMPUTER GAMESCOMPUTATIONAL GEOMETRYCOMPUTER SCIENCEAutomated Generation of Map Pieces for Snappable Mesheshttps://doi.org/10.1145/3582437.3582483