Neves, Pedro PintoLuz, Filipe CostaVital, EvaOliveira, Jorge2020-12Neves , P P , Luz , F C , Vital , E & Oliveira , J 2020 , ' Influenza : a board game design experiment on vaccination ' , Default journal . https://doi.org/10.1177/10468781209778951646-3730Simulation and GamingIntroduction. Experts on vaccine hesitancy recommend tailoring interventions to local contexts, which presents an opportunity for game-based interventions to reflect local demographics and make them central to the experience of the game. Experimental game design is a research method that has already been used in educational games. Board games are relevant to the topic of vaccination, and present possibilities for game design of openness and flexibility. INFLUENZA was an experimental game design with the objectives of designing a vaccination-themed educational board game where: an aspect of local context was highly-relevant but also easily modifiable, means of emotional engagement were explored, and openness and flexibility in board game design were explored.application/pdfengopenAccessAUDIOVISUALDESIGN DE VIDEOJOGOSJOGOS DE TABULEIRO METODOLOGIA EXPERIMENTALJOGOS EDUCATIVOSADESÃO À VACINAÇÃOAUDIOVISUALVIDEO GAME DESIGNBOARD GAMESEXPERIMENTAL METHODOLOGYEDUCATIONAL GAMESVACCINATION ADHERENCEInfluenza : a board game design experiment on vaccinationarticlehttps://doi.org/10.1177/1046878120977895