Right, left, high, low : narrative strategies for non–linear storytelling

dc.contributor.authorMeyer, Sylke Rene
dc.date.accessioned2018-04-13T10:16:07Z
dc.date.available2018-04-13T10:16:07Z
dc.date.issued2017
dc.descriptionInternational Journal of Film and Media Artsen
dc.description.abstractBased on studies of affect, and on theoretical works concerning spatial semantics by Yuri Lotman, Mikhail Bakhtin, Michel Foucault and others, spatial story design provides a seven step algorithm of story development for inter- active audio-visual narrative. Following spatial semantics and its application in interactive storytelling, the author no longer creates the protagonist, his or her want or need, nor con- trols the story arc. Instead, spatial story design allows the author(s) to make the formative cre- ative decisions by designing a narrative space, and spatial dynamics that then translate into user generated storylines. Spatial story design serves as a framework for interdisciplinary col- laborations, and can be used to not only create interactive digital narrative but also screenplays, improvisational theatre, 360° lms, and walk-in story world experiences for a number of users in either live or holographic virtual reality spac- es. Spatial story design could inspire creators of interactive narrative, storytellers in time-based media, and possibly also technology developers for authoring tools.pt
dc.formatapplication/pdfen
dc.identifier.issn2183-9271
dc.identifier.urihttp://hdl.handle.net/10437/8720
dc.language.isoengpt
dc.publisherEdições Universitárias Lusófonaspt
dc.rightsopenAccessen
dc.subjectAUDIOVISUALpt
dc.subjectCINEMApt
dc.subjectSTORYTELLINGpt
dc.subjectNARRATIVA FÍLMICApt
dc.subjectAUDIOVISUALen
dc.subjectCINEMAen
dc.subjectSTORYTELLINGen
dc.subjectFILM NARRATIVEen
dc.subjectGUIONISMOpt
dc.subjectSCREENWRITINGen
dc.titleRight, left, high, low : narrative strategies for non–linear storytellingen
dc.typearticlept

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