Right, left, high, low : narrative strategies for non–linear storytelling
dc.contributor.author | Meyer, Sylke Rene | |
dc.date.accessioned | 2018-04-13T10:16:07Z | |
dc.date.available | 2018-04-13T10:16:07Z | |
dc.date.issued | 2017 | |
dc.description | International Journal of Film and Media Arts | en |
dc.description.abstract | Based on studies of affect, and on theoretical works concerning spatial semantics by Yuri Lotman, Mikhail Bakhtin, Michel Foucault and others, spatial story design provides a seven step algorithm of story development for inter- active audio-visual narrative. Following spatial semantics and its application in interactive storytelling, the author no longer creates the protagonist, his or her want or need, nor con- trols the story arc. Instead, spatial story design allows the author(s) to make the formative cre- ative decisions by designing a narrative space, and spatial dynamics that then translate into user generated storylines. Spatial story design serves as a framework for interdisciplinary col- laborations, and can be used to not only create interactive digital narrative but also screenplays, improvisational theatre, 360° lms, and walk-in story world experiences for a number of users in either live or holographic virtual reality spac- es. Spatial story design could inspire creators of interactive narrative, storytellers in time-based media, and possibly also technology developers for authoring tools. | pt |
dc.format | application/pdf | en |
dc.identifier.issn | 2183-9271 | |
dc.identifier.uri | http://hdl.handle.net/10437/8720 | |
dc.language.iso | eng | pt |
dc.publisher | Edições Universitárias Lusófonas | pt |
dc.rights | openAccess | en |
dc.subject | AUDIOVISUAL | pt |
dc.subject | CINEMA | pt |
dc.subject | STORYTELLING | pt |
dc.subject | NARRATIVA FÍLMICA | pt |
dc.subject | AUDIOVISUAL | en |
dc.subject | CINEMA | en |
dc.subject | STORYTELLING | en |
dc.subject | FILM NARRATIVE | en |
dc.subject | GUIONISMO | pt |
dc.subject | SCREENWRITING | en |
dc.title | Right, left, high, low : narrative strategies for non–linear storytelling | en |
dc.type | article | pt |