__IJSIM : International Journal on Stereo & Immersive Media
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Percorrer __IJSIM : International Journal on Stereo & Immersive Media por assunto "ARQUEOLOGIA DOS MEDIA"
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Item Artificial horizon : blind flight in the history of virtual reality(Edições Universitárias Lusófonas, 2022) Roberts, Ivy; CICANT - Centre for Research in Applied Communication, Culture, and New TechnologiesHistories of virtual reality (VR) usually place its origins in computing. But this can be pushed back even further by considering early experiments in flight, principally in the endeavour to fly by instrument, that took place in the late 1920s and throughout the 1930s. This essay positions blind flight in the history of virtual reality and other immersive media in order to understand what sen- sory deprivation has to do with proprioception. Deprived of visual and aural senses, pilots were taught to reorient their perception of space using the artificial horizon as their guide. This essay uses the metaphor of the artificial horizon to discuss the relation- ship between sensory deprivation and sensory overload, both of which disturb the internal process that makes proprioception possible. Applying the method of media archeology places this study among others that have sought to historicise contemporary immersive media in unique ways, often with unexpected outcomes.Item Exploring the archaeology of immersive visual media in Spain (1822-1872)(Edições Universitárias Lusófonas, 2023) López-San Segundo, Carmen; Calvo Cristina, López; Prieto Marina, Hernández; CICANT - Centre for Research in Applied Communication, Culture, and New TechnologiesThis paper presents an exploratory study aimed at advancing the identification, analysis, evaluation, and dissemination of documentary evidence related to immersive visual media in Spain between 1822 and 1872. The relevant references for this research were obtained from cultural testimonies found in online historical press advertisements and news housed in Spanish digital newspaper libraries. The main objective of this study is to highlight the obscured history of early immersive optical performances, thereby enhancing our understanding of the archaeology of audiovisual media. In pursuit of this, we have striven to address the following research enquiries: What were the most frequently represented immersive visual media in the Spanish territory between 1822 and 1872? In which Spanish cities were these immersive visual media exhibited between 1822 and 1872? Where were the immersive shows located within Spain between 1822 and 1872? To accomplish this, the research was structured around two fundamental tasks. The first task involved delimitation, identification, inventory, cataloguing, and registration of information found in the documentary sources. The second task involved mapping and visualising the records located in primary sources, such as local Spanish newspapers through network graphs and visualisations. This study has important implications for understanding the early use of immersive visual media technology in Spain and offers new perspectives for future research on the topic.Item Media archaeology experiences : method, meaning and amusement(Edições Universitárias Lusófonas, 2022) Bantjes, Rod; CICANT - Centre for Research in Applied Communication, Culture, and New TechnologiesIn this paper I make four interventions in favour of the seductive value of experiential media archaeology. 1) The constellation of material artefacts that mediate between us and the world are an implicit context for historic writing on perception, representation and epistemology. Engagement with the materiality of these often-forgotten artefacts offers insight into the meanings of texts that exclusively text-based scholarship would otherwise miss. 2) Tacit, artisanal knowledge embedded in artefacts sometimes exceeds that which can be found in written texts. I argue that an effective way of accessing this material logic is to re-build old artefacts to see how they work. Applying the theory of extended cognition to this process, I make a case for its unique epistemo- logical value. 3) I show how the seductive intimacy of these objects can be amplified by re-imagining their aesthetic possibilities. 4) I discuss the educational value of the “rational recreation” with media artifacts as “philosophical toys.”