Publicações científicas Universidade Lusófona

O Repositório Científico Lusófona é um serviço digital que congrega os trabalhos científicos produzidos na Universidad Lusófona, disponibilizando de forma pública e universal a produção científica da Universidade.

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  • Dissertações e Teses
  • A Universidade Lusófona é a maior Universidade privada em Portugal e é parte integrante do subsistema particular e cooperativo do ensino superior português.
  • A ULusófona - Centro Universitário do Porto é uma Instituição de Ensino Superior que assume a vocação de ensino, formação e investigação e que, simultaneamente, visa angariar um caráter próprio e diferenciador no respeita ao desenvolvimento científico, cultural, económico e social.

Entradas recentes

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    Adherence to the Mediterranean food pattern and sociodemographic factors in students of the 3rd cycle of basic education on Terceira Island, Azores, Portugal
    (Edições Universitárias Lusófonas, 2022) Oliveira, Leandro; Sousa, Francisco; Silveira, Maria Graça; ECTS - School of Health Sciences and Technologies; CBIOS - Research Center for Biosciences & Health Technologies
    O padrão alimentar mediterrânico (PAM) tem sido apontado como sendo promotor de saúde e preventor de determinadas doenças crónicas. O objetivo deste estudo era determinar a adesão ao PAM numa amostra de estudantes do 3.º ciclo do ensino básico da ilha Terceira, e a sua relação com fatores sociodemográficos e estado ponderal. A recolha de dados foi realizada entre maio e junho de 2015. Utilizou-se um questionário de aplicação direta que incluía o KIDMED para avaliar a adesão ao PAM. Participaram neste estudo 303 estudantes com idade entre os 11 e os 19 anos, maioritariamente do sexo feminino (57,8%). A maior parte dos estudantes (64,4%) revelou um nível intermédio de adesão ao PAM e a prevalência de excesso de peso foi de 33%. Os rapazes tiveram uma maior percentagem de consumo regular de cereais ao pequeno-almoço e de frutos gordos e consumo diário de 2 iogurtes e/ou 40 g de queijo. Estudantes que tinham uma horta e ajudavam a cuidar dela, ou pertencentes a famílias com mais membros com idade inferior a 18 anos, tinham uma adesão maior ao PAM. Não foram encontradas associações entre outros fatores sociodemográficos com a adesão ao PAM. Face aos resultados encontrados, sugere-se o reforço dos programas de educação alimentar existentes nas escolas, bem como o desenvolvimento de outros com uma abordagem multidisciplinar que promovam a adesão ao PAM.
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    Do cientista cidadão à ciência cidadã: olhares cruzados na construção do conhecimento : Atas do 11º Encontro de Investigadores do CeiED
    (Edições Universitárias Lusófonas, 2022) Dantas, Lucimar; Simon, Sandrine; CeIED (FCT) - Centro de Estudos Interdisciplinares em Educação e Desenvolvimento
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    Top-down Design of a CS Curriculum for a Computer Games BA
    (25th ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2020, 2020-06-15) Fachada, Nuno; Códices, Nélio; ECATI - School of Communication, Architecture, Arts and Information Technologies; HEI-LAB - Human Environment Interaction Lab
    Computer games are complex products incorporating software, design and art. Consequently, their development is a multidisciplinary effort, requiring professionals from several fields, who should nonetheless be knowledgeable across disciplines. Due to the variety of skills required, and in order to train these professionals, computer game development (GD) degrees have been appearing in North America and Europe since the late 1990s. Following this trend, several GD degrees have emerged in Portugal. Given the lack of specialized academic staff, not uncommon in younger scientific areas, some of these degrees "borrowed" computer science (CS) programs and faculty within the same institution, leading in some cases to a disconnect between CS theory and practice and the requirements of GD classes. In this paper, we discuss our experience in adapting the CS curriculum of a three-year computer games BA in accordance with GD requirements. We used a top-down approach, where the game engine used for GD informs the choice of CS topics and programming languages lectured in the CS curriculum. The discussion is centered around the choices taken and the theoretical and empirical rationale behind our decisions. Preliminary empirical results indicate a substantial increase in GD project quality and a clear improvement in the students' technical skills, as well as in their experimentation and adaptation capabilities.
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    Introduction to audience development : In_Nova MusEUm
    (2018) Quico, Célia; Ranchi, Alessandra; CICANT - Centre for Research in Applied Communication, Culture, and New Technologies
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    Biotech Agrifood Innovation : a pre-acceleration program and contest to promote knowledge and technology transfer in agri-food and agri-environmental sectors
    (3º Bio Iberoamérica – Congresso Ibero-Americano de Biotecnologia, 2022-04-07) OLIVEIRA, LEANDRO JORGE GUIMARÃES DE; Santos, Telmo; Cardoso, Eduardo Luís; CBIOS - Research Center for Biosciences & Health Technologies
    The European agri-food sector needs to overcome several related to sustainability and food security [1]. For this, it is necessary for professionals working in this area to be able to innovate, and to propose solutions that must be based on scientific knowledge, and on models of lifelong and postgraduate education, which allow the efficient transfer of knowledge between industry and higher education institutions [2]. This study aims to develop and implement a contest and pre-acceleration program for business projects in the agri-food and agri-environment areas through academic entrepreneurship. This research involved a single exploratory case study, with primary data collected through instruments developed for the Lab2Business project and observations of different project actions. The contest and program developed was called BioTech Agrifood Innovation. This consisted of three phases: screening/selection/admission, development and assessment/awarding of prizes. Once admitted, participants had to develop a business plan, to prepare a poster to present their idea, and deliver a pitch to stakeholders, for which they were supported by 17 business mentors and attended an 81-hour acceleration program. The two editions of the BioTech Agrifood Innovation contest had 64 competitors, of which 30 were admitted to the contest. All participants were researchers or PhD students, mostly were female (73.3%), under 30 years of age (52.0%), resident in Porto (80,0%). In these two editions, 12 products/services were launched, 7 in the agri-food area and 5 in the agri-environmental area, which gave rise to 5 patentability studies. Projects were evaluated based on product, potential to disrupt, financials and quality of pitch. Four prizes were awarded (2 prizes per category “+ Potential” and “+ Innovation”) worth €2000. The innovation program and contest proved to be easy to implement and replicate among PhD students and researchers in the areas of biotechnology, food engineering, environment, and nutrition. The program and contest allowed participants to consolidate and develop skills and knowledge, complementing their training, namely in management/entrepreneurship/marketing through the development of business and marketing plans for their products. It allowed innovation in agri-food and environmental sector through the development of new products or optimization of processes, also valuing the results of research/doctoral activities.