International Journal of Film and Media Arts, Vol. 8, Nº. 1 (2023)
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Item Beats and units : a story-game design framework(Lusofona University, 2023) Zagalo, Nelson; Oliveira, Ana Patrícia; Cardoso, Pedro; Vairinhos, Mário; CICANT - Centre for Research in Applied Communication, Culture, and New TechnologiesThere are no recipes or rules to develop games, any more than there are to develop stories. When we try to define a game system that not only has to create a balanced experience, but also has to tell a story, which can engage players in creating empathy and meaning, everything gets complicated. We faced this problem when we had to develop a serious game with the goal of promoting discussion and awareness among children around nutrition: FlavourGame. In this regard, we needed not only to design game mechanics that would feel complete and progressive, but also to create a narrative that provided meaning to the game experience, in order to ensure an underlying layer to the context of nutrition. For that, we had to develop a framework that could help the team in guiding the telling of the story while designing the progression of the game. In this article, we present the full framework as a story-game design approach to be employed in the creation of serious narrative games.