International Journal of Film and Media Arts, Vol. 7, Nº. 2 (2022)
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Item Acousmatic foley : son-en-scène(Lusofona University, 2022) Pinheiro, Sara; Escola de Comunicação, Arquitetura, Artes e Tecnologias da Informação“Acousmatic Foley” is practice-based research on sound dramaturgy stemming from musique concrète and Foley Art. This article sets out a theory based on the concept of “son-en-scène”, which forms the sonic content of the mise-en-scène, as perceived (esthesic sound). The theory departs from the well-known features of a soundscape (R. M. Schafer, 1999) and the listening modes in film as asserted by Chion (1994), in order to arrive at three main concepts: sound-prop, sound-actor and sound-motif. Throughout their conceptualization, the study theorizes a sonic dramaturgy that focuses on the sounds themselves and their practical influence on film’s story-telling strategies. For that, it conveys an assessment of sound in film-history based on the “montage of attractions” and foley art, together with the principles of acousmatic listening. In line with Kulezic-Wilson’s proposal on an “integrated soundtrack”, this research concludes that film-sound should be to sound designers what a “sonorous object” is to musique concrète, albeit conveying all of sound’s fictional aspects.Item Importance of storytelling and speculative fiction in the transition into a posthuman ecosystem(Lusofona University, 2022) Silva, Marco Fraga da; Damásio, Manuel José; Escola de Comunicação, Arquitetura, Artes e Tecnologias da InformaçãoNarratives have been witnessing a state of enfoldment within the virtual world(s) since the proliferation of transmedia story worlds and new media art works. The aesthetics of enfoldment are discussed by Laura U. Marks within different trends in media art. She follows a genealogy of media art that has its roots in premodern Islamic concepts. Enfoldment is therefore situated as the broad framework of this paper’s discussion. Since the prevalence of the concept of transmedia storytelling, coined by Henry Jenkins in 2007, different franchises (be it in entertainment and others) have adopted certain narrative tropes to create a transmedia presence or universe. One of these tropes is the usage of multi-linear storytelling. Multi-linearity is one of the forms narrative storytelling that liberates a story from its temporal structure, making the consumption of narrative open to the end user. Parafiction, on the other hand, denotes instances when the lines between fact and fiction become blurry creating contemporary artworks where story worlds are essential for the dissemination of the works themselves. According to Lambert-beaty (2009) “the slew of recent writings trying to describe or explain this condition ranges from philosophical explorations of ‘the ethics of the lie’, to moralist warnings about our entry into ‘the post-truth era’” (Lambert-beatty, 2009). The following article aims at dissemi nating past scholarship on multi-linear and parafictional storytelling in trans and new media art in an attempt at shaping the the oretical framework of my doctoral thesis project; a podcast series intended for online dissemination that features conversations between a fictional character and non-fictional historical figures.Item Narratives of enfoldment : multi-linear and parafictional storytelling in media art(Lusofona University, 2022) Halwani, Fuad; Escola de Comunicação, Arquitetura, Artes e Tecnologias da InformaçãoNarratives have been witnessing a state of enfoldment within the virtual world(s) since the proliferation of transmedia story worlds and new media art works. The aesthetics of enfoldment are discussed by Laura U. Marks within different trends in media art. She follows a genealogy of media art that has its roots in premodern Islamic concepts. Enfoldment is therefore situated as the broad framework of this paper’s discussion. Since the prevalence of the concept of transmedia storytelling, coined by Henry Jenkins in 2007, different franchises (be it in entertainment and others) have adopted certain narrative tropes to create a transmedia presence or universe. One of these tropes is the usage of multi-linear storytelling. Multi-linearity is one of the forms narrative storytelling that liberates a story from its temporal structure, making the consumption of narrative open to the end user. Parafiction, on the other hand, denotes instances when the lines between fact and fiction become blurry creating contemporary artworks where story worlds are essential for the dissemination of the works themselves. According to Lambert-beaty (2009) “the slew of recent writings trying to describe or explain this condition ranges from philosophical explorations of ‘the ethics of the lie’, to moralist warnings about our entry into ‘the post-truth era’” (Lambert-beatty, 2009). The following article aims at dissemi nating past scholarship on multi-linear and parafictional storytelling in trans and new media art in an attempt at shaping the the oretical framework of my doctoral thesis project; a podcast series intended for online dissemination that features conversations between a fictional character and non-fictional historical figures.Item Re[PLAY] as imagens televisionadas do futebol como material videográfico(Lusofona University, 2022) Barata, Hugo; Alves, Júlio; Escola de Comunicação, Arquitetura, Artes e Tecnologias da Informação; CICANT (FCT) - Centro de Investigação em Comunicação Aplicada, Cultura e Novas TecnologiasO espaço dedicado ao futebol em diversos e diferentes programas de televisão nos quais se debate esta indústria é muitas vezes tomado pela busca da “imagem verdadeira”, a imagem que comprova a origem da grande penalidade, a imagem que sustenta a admoestação do cartão vermelho, ou a imagem que denuncia a irregularidade do golo. Todos estes momentos são, hoje, alvo de milhares de horas de comentário do espaço televisivo, demonstrando um enorme pendor sobre o poder das imagens repetida ad nauseum, chegando mesmo a existir um momento no qual se colocou em causa alguns formatos deste tipo de programa devido ao «ruído» e à «toxicidade» que surgia em tais confrontos de ideias. Esta investigação tem como objetivo a criação de um objeto artístico (fílmico/videográfico/instalativo) que explora a condição da imagem-arquivo manipulável surgida neste tipo de programas, e onde não poucas vezes é escrutinada, editada, alterada, descontextualizada, etc., numa busca incessante de determinação de um momento-verdade.