International Journal of Film and Media Arts, Vol. 1, Nº. 2 (2016)
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Item Between immersion and media reflexivity: virtual travel media in the 19th century(Lusofona University, 2016) Mathias, Nikita; Escola de Comunicação, Arquitetura, Artes e Tecnologias da InformaçãoDeviating from Oliver Grau’s notion of the panorama’s immersive features, this article will discuss the receptive impact of virtual travel media of the 19th century in a more ambivalent and nuanced manner by employing two theoretical texts by Walter Benjamin, Clemens Brentano and Heinrich von Kleist. In Berlin Childhood around 1900 Benjamin draws on and reflects his childhood experience of the Kaiserpanorama in Berlin. Brentano and Kleist’s text elucidates the authors’ ‘strange feeling’ towards Caspar David Friedrich’s painting Monk by the Sea. What both texts share is a fundamental experience of ambivalence regarding the topographies depicted in both media. Other than merely being ‘enchanted’ and taken into a far distant land, it is precisely the mediality of the Kaiserpanorama and the Friedrich painting that provides a more complex experience, oscillating between distance and familiar terrain, between immersion and media reflexivity, between past, present and future. After introducing and discussing both theoretical accounts, I will apply their receptive principles to the analysis of the virtual travel media panorama and early cinema.Item Between the point of view and the point of being: the space of the stereoscopic tours(Lusofona University, 2016) Parmeggiani, Paolo; Escola de Comunicação, Arquitetura, Artes e Tecnologias da InformaçãoOne of the most interesting features of the travel stereoview series is not their three-dimensional effect but rather the intertwined outcome of realism and “being-thereness” in the experience of early twentieth century armchair travellers. On the set of Italy through the Stereoscope, the viewer’s “path of the gaze” was a novelty compared to two dimensional photographs and stereoviews. The Underwood & Underwood publishing company created a stereoscopic multimodal tour to improve the impression of realism with a proprioceptive perception of the scene. The procedure of textual débrayage, the description of the experience as it is happening here and now, the direction of the viewer’s gaze with a narrative itinerary, the changing of the visual convergence with the variation in the points of attention: all of these elements fostered a synaesthesia for the spectator. The result was immersion in an explorable space between the “point of view” (2D images) and the “point of being” (virtual reality).