International Journal of Games and Social Impact, Vol. 1, Nº. 2 (2023)
URI permanente para esta coleção:
Navegar
Percorrer International Journal of Games and Social Impact, Vol. 1, Nº. 2 (2023) por assunto "GENDER"
A mostrar 1 - 1 de 1
Resultados por página
Opções de ordenação
Item Why have there been no great women board game designers?(Lusofona University, 2023) Dias, Carolina Magalhães; Escola de Comunicação, Arquitetura, Artes e Tecnologias da InformaçãoBoard Games are becoming increasingly popular, and yet the Board Game designer population continues to be primarily made up of white men. This article intends to present the factors that may have held women and non-binary people back from occupying the Board Game community as intensely as men and which contribute to the homogeneity of Board Game designers today. Firstly, supported by the relevant literature, this article starts by establishing a connection between implicit stereotypes and the way we choose to spend our free time. Secondly, data from studies performed in different countries shows that, even when choosing to play Board Games, women have tendentially less free time than men to play – and, therefore, less time to develop ideas for new Board Games. Lastly, this article focuses on the women who play and how their experiences in Board Game events and conventions may prevent them from participating further in the hobby and its community, including in Board Game design.