Editorial : games and learning: consolidating and expanding the potential of analogue and digital games

dc.contributor.authorNeves, Pedro Pinto
dc.contributor.authorSousa, Carla
dc.contributor.authorFonseca, Micaela
dc.contributor.authorRye, Sara
dc.contributor.institutionHEI-LAB - Human Environment Interaction Lab
dc.contributor.institutionCICANT - Centre for Research in Applied Communication, Culture, and New Technologies
dc.date.issued2023
dc.description.abstractFor a long time, Games Research suffered from what Jaakko Stenros and Annika Waern classified as the Digital Fallacy – the tendency to regard analog games as a subset of digital games rather than the other way around. Where boardgames were once associated with the past of games and learning and digital games with the future, there are now fresh insights and applications for boardgames in learning – alongside with their renaissance as games for entertainment. Even as boardgames found new relevance in learning, the already-recognized possibilities in digital games for learning have continued to expand, with more flexible and ubiquitous tools and platforms allowing for a greater variety of avenues of learning research and practice to be explored. Augmented and mixed reality as well as virtual reality are frontiers in learning that beg for further exploration.en
dc.formatapplication/pdf
dc.identifier.citationNeves, P P, Sousa, C, Fonseca, M & Rye, S 2023, 'Editorial : games and learning: consolidating and expanding the potential of analogue and digital games', International Journal of Film and Media Arts, vol. 8, no. 1, pp. 4-7. https://doi.org/10.24140/ijfma.v8.n1.edit
dc.identifier.doihttps://doi.org/10.24140/ijfma.v8.n1.edit
dc.identifier.issn2183-9271
dc.identifier.urihttps://hdl.handle.net/10437/14009
dc.identifier.urlhttp://hdl.handle.net/10437/14009
dc.language.isoeng
dc.publisherLusofona University
dc.relation.ispartofInternational Journal of Film and Media Arts
dc.rightsopenAccess
dc.subjectAUDIOVISUAL
dc.subjectCINEMATOGRAFIA
dc.subjectVIDEOJOGOS
dc.subjectREALIDADE VIRTUAL
dc.subjectCINEMATOGRAPHY
dc.subjectVIDEO GAMES
dc.subjectVIRTUAL REALITY
dc.titleEditorial : games and learning: consolidating and expanding the potential of analogue and digital gamesen
dc.typeother

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