Fiction and embodiment : augmented reality as meaningful gameplay

dc.contributor.authorLuz, Filipe Costa
dc.contributor.authorDamásio, Manuel José
dc.contributor.authorGouveia, Patrícia
dc.contributor.institutionCICANT (FCT) - Centro de Investigação em Comunicação Aplicada, Cultura e Novas Tecnologias
dc.contributor.institutionUniversidade Lusófona
dc.date.issued2009
dc.description.abstractIn this article we argue that digital simulations promote and explore complex relations between the player and the machines cybernetic system with which it relates through gameplay, that is, the real application of tactics and strategies used by participants as they play the game. We plan to show that the realism of simulation, together with the merger of artificial objects with the real world, can generate interactive empathy between players and their avatars. In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show how to create a portable interactive platform that resorts to the environment and markers for constructing the games scenario. Many of the conventional functions of the human eye are being replaced by techniques where images do not position themselves in the traditional manner that we observe them (Crary, 1998), or in the way we perceive the real world. The digitalization of the real world to a new informational layer over objects, people or environments, needs to be processed and mediated by tools that amplify the natural human senses.en
dc.description.sponsorshipArticle drafted within the scope of the PTDC/CCI/74114/2006 research project (INFOMEDIA ñ Information Acquisition in New Media) financed by the Science and Technology Foundation.
dc.identifier.citationLuz, F C, Damásio, M J & Gouveia, P 2009, Fiction and embodiment : augmented reality as meaningful gameplay. in SRMC '08 : Proceedings of the 2nd ACM international workshop on Story representation, mechanism and context.
dc.language.isopor
dc.peerreviewedyes
dc.relation.ispartofSRMC '08
dc.rightsclosedAccess
dc.subjectREALIDADE AUMENTADA
dc.subjectANIMAÇÃO 3D
dc.subjectJOGABILIDADE
dc.subjectAUGMENTED REALITY
dc.subject3D ANIMATION
dc.subjectGAMEPLAY
dc.titleFiction and embodiment : augmented reality as meaningful gameplaypt
dc.typeconferenceObject

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