Modeling urban spaces with cubes : building analogue serious games for collaborative planning

dc.contributor.authorSousa, Micael
dc.contributor.institutionEscola de Comunicação, Arquitetura, Artes e Tecnologias da Informação
dc.date.issued2023
dc.descriptionInternational journal of film and media arts
dc.description.abstractGames are popular as ever. Professionals from every field are trying to build their serious games, combining engaging playability with simulation and learning outcomes. Urban planning is no exception. However, materializing these games is no easy task. We propose a serious game development process to combine modern board game mechanisms with realistic urban maps, profiting from the simplicity, flexibility, and collaboration dynamics analogue games provide. For this, we tested two collaborative games with architecture students. Although different, the games have similar core mechanical and economic systems, modelling urban zones with hexagons and squares. The experience revealed some pitfalls to avoid in game-based planning practice and helped to define a development process for serious games for urban planning.pt
dc.description.statusNon peer reviewed
dc.formatapplication/pdf
dc.identifier.citationSousa , M 2023 , ' Modeling urban spaces with cubes : building analogue serious games for collaborative planning ' , International Journal of Film and Media Arts .
dc.identifier.issn2183-9271
dc.language.isoeng
dc.publisherLusofona University
dc.relation.ispartofInternational Journal of Film and Media Arts
dc.rightsopenAccess
dc.subjectAUDIOVISUAL
dc.subjectCINEMATOGRAFIA
dc.subjectDESENHO URBANO
dc.subjectJOGOS DE TABULEIRO
dc.subjectPLANEAMENTO URBANO
dc.subjectCINEMATOGRAPHY
dc.subjectURBAN DESIGN
dc.subjectBOARD GAMES
dc.subjectURBAN PLANNING
dc.titleModeling urban spaces with cubes : building analogue serious games for collaborative planningen
dc.typearticle

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