Uncovering literacy practices in the Game Total War : Shogun 2 with a contract-agency model

dc.contributor.authorNeves, Pedro Pinto
dc.contributor.authorMorgado, Leonel
dc.contributor.authorZagalo, Nelson
dc.contributor.institutionHEI-LAB - Human Environment Interaction Lab
dc.contributor.institutionCICANT - Centre for Research in Applied Communication, Culture, and New Technologies
dc.date.issued2020
dc.description.abstractThis paper showcases how the Contract Agency Model can be used to uncover literacy practices in videogame’s own terms as a complement to existing, more ‘indirect’ games literacies, using as an example the videogame Total War: Shogun 2. The paper first situates the Contract Agency Model within approaches to videogames and within approaches to media literacy. The paper then identifies three interesting literacy practices in the videogame, which also exemplify the eight levels of abstraction of the Contract Agency Model. The paper concludes by discussing the model’s implications to media literacy and videogames, namely that videogames effect a second-order mutual signalling with their players – agency as a conversation of commitment to meaning – that is humanizing of those players, and that the model can uncover this as an implicit contract of bio-costs, as a ‘direct’ literacy of videogames, i.e. a literacy in videogames’ own terms.en
dc.formatapplication/pdf
dc.identifier.citationNeves, P P, Morgado, L & Zagalo, N 2020, 'Uncovering literacy practices in the Game Total War : Shogun 2 with a contract-agency model', International Journal of Film and Media Arts, vol. 5, no. 1, pp. 36-47. https://doi.org/10.24140/ijfma.v5.n1.04
dc.identifier.doihttps://doi.org/10.24140/ijfma.v5.n1.04
dc.identifier.issn2183-9271
dc.identifier.urihttps://hdl.handle.net/10437/10292
dc.identifier.urlhttp://hdl.handle.net/10437/10292
dc.language.isoeng
dc.peerreviewedyes
dc.publisherLusofona University
dc.relation.ispartofInternational Journal of Film and Media Arts
dc.rightsopenAccess
dc.subjectLITERACIA DIGITAL
dc.subjectAUDIOVISUAL
dc.subjectJOGOS
dc.subjectVIDEOJOGOS
dc.subjectAUDIOVISUAL
dc.subjectGAMES
dc.subjectVIDEO GAMES
dc.subjectDIGITAL LITERACY
dc.titleUncovering literacy practices in the Game Total War : Shogun 2 with a contract-agency modelen
dc.typearticle

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