A debt repaid. Shoutout to videogame adaptations
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Data
2017
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Edições Universitárias Lusófonas
Resumo
Trouble awaits the scholar who decides to study
movie adaptations of videogames – or, as they
are more commonly called, ‘videogame adaptations’.
Literary and post-literary biases, an
unfriendly critical environment and the lack of
systematic references are but a few of the many
obstacles on her or his path.
By addressing these issues and attempting to
understand them against the historical and theoretical
backdrop that informed them in the first
place, this paper aims at a reevaluation, however
partial, of these productions as symptoms of a
self-reflexive tendency present in contemporary
commercial cinema.
In the process of nearing a new understanding
of these cultural and industrial artifacts, a
cross-examination of key concepts belonging to
three fields of studies (game studies, film studies
and adaptation studies) opens up the possibility
of an interdisciplinary cooperation aimed
at the adjustment and rectification of mutual
assumptions and misconceptions.
Descrição
International Journal of Film and Media Arts
Palavras-chave
AUDIOVISUAL, VIDEOJOGOS, CINEMA, ADAPTAÇÃO CINEMATOGRÁFICA, NOVOS MEDIA, AUDIOVISUAL, VIDEO GAMES, CINEMA, FILM ADAPTATION, NEW MEDIA