Beats & units : a story-game design framework

dc.contributor.authorZagalo, Nelson
dc.contributor.authorOliveira, Ana Patrícia
dc.contributor.authorCardoso, Pedro
dc.contributor.authorVairinhos, Mário
dc.contributor.institutionEscola de Comunicação, Arquitetura, Artes e Tecnologias da Informação
dc.date.issued2023
dc.descriptionInternational journal of film and media arts
dc.description.abstractThere are no recipes or rules to develop games, any more than there are to develop stories. When we try to define a game system that not only has to create a balanced experience, but also has to tell a story, which can engage players in creating empathy and meaning, everything gets complicated. We faced this problem when we had to develop a serious game with the goal of promoting discussion and awareness among children around nutrition: FlavourGame. In this regard, we needed not only to design game mechanics that would feel complete and progressive, but also to create a narrative that provided meaning to the game experience, in order to ensure an underlying layer to the context of nutrition. For that, we had to develop a framework that could help the team in guiding the telling of the story while designing the progression of the game. In this article, we present the full framework as a story-game design approach to be employed in the creation of serious narrative games.pt
dc.description.statusNon peer reviewed
dc.formatapplication/pdf
dc.identifier.citationZagalo , N , Oliveira , A P , Cardoso , P & Vairinhos , M 2023 , ' Beats & units : a story-game design framework ' , International Journal of Film and Media Arts .
dc.identifier.issn2183-9271
dc.language.isoeng
dc.publisherLusofona University
dc.relation.ispartofInternational Journal of Film and Media Arts
dc.rightsopenAccess
dc.subjectAUDIOVISUAL
dc.subjectCINEMATOGRAFIA
dc.subjectJOGOS
dc.subjectNARRATIVA VISUAL
dc.subjectDESIGN DE INTERAÇÃO
dc.subjectCRIATIVIDADE
dc.subjectCINEMATOGRAPHY
dc.subjectGAMES
dc.subjectVISUAL NARRATIVE
dc.subjectSTORYTELLING
dc.subjectCREATIVITY
dc.titleBeats & units : a story-game design frameworken
dc.typearticle

Ficheiros

Principais
A mostrar 1 - 1 de 1
Miniatura indisponível
Nome:
8479-Article Text-25529-1-10-20230619 (1).pdf
Tamanho:
362.18 KB
Formato:
Adobe Portable Document Format
Descrição:
article
Licença
A mostrar 1 - 1 de 1
Miniatura indisponível
Nome:
license.txt
Tamanho:
1.71 KB
Formato:
Item-specific license agreed upon to submission
Descrição: