Beats and units : a story-game design framework
| dc.contributor.author | Zagalo, Nelson | |
| dc.contributor.author | Oliveira, Ana Patrícia | |
| dc.contributor.author | Cardoso, Pedro | |
| dc.contributor.author | Vairinhos, Mário | |
| dc.contributor.institution | CICANT - Centre for Research in Applied Communication, Culture, and New Technologies | |
| dc.date.issued | 2023 | |
| dc.description.abstract | There are no recipes or rules to develop games, any more than there are to develop stories. When we try to define a game system that not only has to create a balanced experience, but also has to tell a story, which can engage players in creating empathy and meaning, everything gets complicated. We faced this problem when we had to develop a serious game with the goal of promoting discussion and awareness among children around nutrition: FlavourGame. In this regard, we needed not only to design game mechanics that would feel complete and progressive, but also to create a narrative that provided meaning to the game experience, in order to ensure an underlying layer to the context of nutrition. For that, we had to develop a framework that could help the team in guiding the telling of the story while designing the progression of the game. In this article, we present the full framework as a story-game design approach to be employed in the creation of serious narrative games. | en |
| dc.format | application/pdf | |
| dc.identifier.citation | Zagalo, N, Oliveira, A P, Cardoso, P & Vairinhos, M 2023, 'Beats and units : a story-game design framework', International Journal of Film and Media Arts, vol. 8, no. 1, pp. 52-67. https://doi.org/10.24140/ijfma.v8.n1.03 | |
| dc.identifier.doi | https://doi.org/10.24140/ijfma.v8.n1.03 | |
| dc.identifier.issn | 2183-9271 | |
| dc.identifier.uri | https://hdl.handle.net/10437/14012 | |
| dc.identifier.url | http://hdl.handle.net/10437/14012 | |
| dc.language.iso | eng | |
| dc.peerreviewed | yes | |
| dc.publisher | Lusofona University | |
| dc.relation.ispartof | International Journal of Film and Media Arts | |
| dc.rights | openAccess | |
| dc.subject | AUDIOVISUAL | |
| dc.subject | CINEMATOGRAFIA | |
| dc.subject | JOGOS | |
| dc.subject | NARRATIVA VISUAL | |
| dc.subject | DESIGN DE INTERAÇÃO | |
| dc.subject | CRIATIVIDADE | |
| dc.subject | CINEMATOGRAPHY | |
| dc.subject | GAMES | |
| dc.subject | VISUAL NARRATIVE | |
| dc.subject | STORYTELLING | |
| dc.subject | CREATIVITY | |
| dc.title | Beats and units : a story-game design framework | en |
| dc.type | article |
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