Beats & units : a story-game design framework
dc.contributor.author | Zagalo, Nelson | |
dc.contributor.author | Oliveira, Ana Patrícia | |
dc.contributor.author | Cardoso, Pedro | |
dc.contributor.author | Vairinhos, Mário | |
dc.contributor.institution | Escola de Comunicação, Arquitetura, Artes e Tecnologias da Informação | |
dc.date.issued | 2023 | |
dc.description | International journal of film and media arts | |
dc.description.abstract | There are no recipes or rules to develop games, any more than there are to develop stories. When we try to define a game system that not only has to create a balanced experience, but also has to tell a story, which can engage players in creating empathy and meaning, everything gets complicated. We faced this problem when we had to develop a serious game with the goal of promoting discussion and awareness among children around nutrition: FlavourGame. In this regard, we needed not only to design game mechanics that would feel complete and progressive, but also to create a narrative that provided meaning to the game experience, in order to ensure an underlying layer to the context of nutrition. For that, we had to develop a framework that could help the team in guiding the telling of the story while designing the progression of the game. In this article, we present the full framework as a story-game design approach to be employed in the creation of serious narrative games. | pt |
dc.description.status | Non peer reviewed | |
dc.format | application/pdf | |
dc.identifier.citation | Zagalo , N , Oliveira , A P , Cardoso , P & Vairinhos , M 2023 , ' Beats & units : a story-game design framework ' , International Journal of Film and Media Arts . | |
dc.identifier.issn | 2183-9271 | |
dc.language.iso | eng | |
dc.publisher | Edições Universitárias Lusófonas | |
dc.relation.ispartof | International Journal of Film and Media Arts | |
dc.rights | openAccess | |
dc.subject | AUDIOVISUAL | |
dc.subject | CINEMATOGRAFIA | |
dc.subject | JOGOS | |
dc.subject | NARRATIVA VISUAL | |
dc.subject | DESIGN DE INTERAÇÃO | |
dc.subject | CRIATIVIDADE | |
dc.subject | CINEMATOGRAPHY | |
dc.subject | GAMES | |
dc.subject | VISUAL NARRATIVE | |
dc.subject | STORYTELLING | |
dc.subject | CREATIVITY | |
dc.title | Beats & units : a story-game design framework | en |
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