Videogametism : consolidating the recognition of video games as an art form
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Data
2020
Autores
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Editora
Lusofona University
Resumo
Because video games are still considered ’low culture’ by many whilst being one of the most important art forms of the XXI century, this paper proposes a new concept for the field of game studies with the main goal of being a useful tool for the consolidation of the artistic recognition of the medium. A few countries have officially recognized video games as an art form and implemented legislation to support video game artists and their work; unfortunately, many governments still do not recognize this artistic field. For video games to achieve a widespread artistic legitimation it is necessary more critical thinking and institutional validation. The proposed neologism – ‘videogametism’ – is an appropriation of the Eisensteinian concept of ‘cinematism’ and, as Sergei Eisenstein’s legitimation term, ‘videogametism’ intends to support the recognition of video game artistic status, asserting that all art forms are present in this medium and that some artistic artifacts are ‘videogamatic’.
Descrição
International Journal of Film and Media Arts
Palavras-chave
AUDIOVISUAL, JOGOS, VIDEOJOGOS, CINEMA, ARTE, GAMIFICAÇÃO, AUDIOVISUAL, GAMES, VIDEO GAMES, CINEMA, ART, GAMIFICATION
Citação
Silva , M F D 2020 , ' Videogametism : consolidating the recognition of video games as an art form ' , International Journal of Film and Media Arts .