Why have there been no great women board game designers?

dc.contributor.authorDias, Carolina Magalhães
dc.contributor.institutionEscola de Comunicação, Arquitetura, Artes e Tecnologias da Informação
dc.date.issued2023
dc.descriptionInternational Journal of Games and Social Impact
dc.description.abstractBoard Games are becoming increasingly popular, and yet the Board Game designer population continues to be primarily made up of white men. This article intends to present the factors that may have held women and non-binary people back from occupying the Board Game community as intensely as men and which contribute to the homogeneity of Board Game designers today. Firstly, supported by the relevant literature, this article starts by establishing a connection between implicit stereotypes and the way we choose to spend our free time. Secondly, data from studies performed in different countries shows that, even when choosing to play Board Games, women have tendentially less free time than men to play – and, therefore, less time to develop ideas for new Board Games. Lastly, this article focuses on the women who play and how their experiences in Board Game events and conventions may prevent them from participating further in the hobby and its community, including in Board Game design.pt
dc.description.statusNon peer reviewed
dc.formatapplication/pdf
dc.identifier.citationDias , C M 2023 , ' Why have there been no great women board game designers? ' , International Journal of Games and Social Impact .
dc.identifier.issn2975-8386
dc.language.isoeng
dc.publisherLusofona University
dc.relation.ispartofInternational Journal of Games and Social Impact
dc.rightsopenAccess
dc.subjectAUDIOVISUAL
dc.subjectJOGOS
dc.subjectJOGOS DE TABULEIRO
dc.subjectDESIGN
dc.subjectMULHERES
dc.subjectESTEREÓTIPOS
dc.subjectGÉNERO
dc.subjectGAMES
dc.subjectBOARD GAMES
dc.subjectWOMEN
dc.subjectSTEREOTYPES
dc.subjectGENDER
dc.titleWhy have there been no great women board game designers?en
dc.typearticle

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