Automated Generation of Map Pieces for Snappable Meshes

dc.contributor.authorAndrade, Diogo de
dc.contributor.authorFachada, Nuno
dc.date.accessioned2023-04-12T14:40:31Z
dc.date.available2023-04-12T14:40:31Z
dc.date.issued2023-04-12
dc.description.abstractSnappable Meshes is an algorithm that procedurally generates 3D environments by iteratively selecting and linking pre-built map pieces. These pieces are triangular meshes annotated by designers with connectors marking potential links, and bounding volumes indicating where overlaps should be avoided. In this article, we present a method for automatically generating connectors and bounding volumes from generic non-manifold triangular meshes for use with the Snappable Meshes algorithm, minimizing artist/designer work, while encouraging iteration of map piece design, an essential part of successful environment generation.pt
dc.description.sponsorshipThis research was partially funded by Fundação para a Ciência e Tecnologia under Project UIDB/04111/2020 (COPELABS).pt
dc.formatapplication/pdfpt
dc.identifier.citationde Andrade, D. & Fachada, N. (2023). Automated Generation of Map Pieces for Snappable Meshes. In Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG '23 (pp. 2:1-2:10), Lisbon, Portugal. https://doi.org/10.1145/3582437.3582483pt
dc.identifier.urihttps://dl.acm.org/doi/10.1145/3582437.3582483
dc.identifier.urihttp://hdl.handle.net/10437/13798
dc.language.isoengpt
dc.publisherACMpt
dc.rightsclosedAccesspt
dc.subjectPROCEDURAL CONTENT GENERATIONen
dc.subjectGERAÇÃO PROCEDIMENTAL DE CONTEÚDOSpt
dc.subjectCOMPUTER GAMESen
dc.subjectJOGOS DE COMPUTADORpt
dc.subjectCOMPUTATIONAL GEOMETRYen
dc.subjectGEOMETRIA COMPUTACIONALpt
dc.subjectINFORMÁTICApt
dc.subjectCOMPUTER SCIENCEen
dc.titleAutomated Generation of Map Pieces for Snappable Meshesen
dc.typeconferenceObjectpt

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