Computational art, dematerialisation and embodiment

dc.contributor.authorCarvalhais, Miguel
dc.date.accessioned2024-03-07T21:19:42Z
dc.date.available2024-03-07T21:19:42Z
dc.date.issued2023-12
dc.descriptionLive interfaces journalpt
dc.descriptionhttps://doi.org/10.60543/liveinterfacesjournal.v1i1.9136en
dc.description.abstractComputational art often explores dematerialisation and immateriality through works that are more grounded on information and causal processes than on formal features or physical materials. Digital computation is substrate independent and so too tend to be those artworks that centre their aesthetic experience on computation. These artworks share several traits with conceptual art, one of them being the challenging of traditional notions of objecthood. Dematerialisation is therefore a recurring strategy in computational art; however, this paper will argue that the hermeneutical processes triggered by computational artworks conversely lead to an ultimate embodiment of artworks, not in physical artefacts, computers, or computational systems, but rather on the readers’ own minds and in processes that are developed from and by the artworks themselves.pt
dc.formatapplication/pdfpt
dc.identifier.otherhttps://doi.org/10.60543/liveinterfacesjournal.v1i1.9136en
dc.identifier.urihttp://hdl.handle.net/10437/14552
dc.language.isoengpt
dc.publisherUniversidade Lusófonapt
dc.rightsopenAccesspt
dc.subjectAUDIOVISUALpt
dc.subjectAUDIOVISUALen
dc.subjectCOMUNICAÇÃO SOCIALpt
dc.subjectMEDIAen
dc.subjectHERMENÊUTICApt
dc.subjectHERMENEUTICSen
dc.subjectARTE CONCEPTUALpt
dc.subjectCONCEPTUAL ARTen
dc.subjectCOMPUTAÇÃOpt
dc.subjectCOMPUTATIONen
dc.subjectESTÉTICA DIGITALpt
dc.subjectDIGITAL AESTHETICSen
dc.titleComputational art, dematerialisation and embodimenten
dc.typearticlept

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