Biofeedback Game Design
| dc.contributor.author | Luz, Filipe Costa | |
| dc.contributor.author | Fachada, Nuno | |
| dc.contributor.author | Junior, Roberto | |
| dc.contributor.institution | ECATI - School of Communication, Architecture, Arts and Information Technologies | |
| dc.date.issued | 2018 | |
| dc.description | Proceedings of Play2Learn 2018 | |
| dc.description.abstract | This project aims to explore the psychological effect of the player during gaming and how reciprocally game designers can manipulate the sensations of the player through biofeedback information (physiological sensors) and implementation of certain game mechanics. | en |
| dc.format | application/pdf | |
| dc.identifier.citation | Luz, F C, Fachada, N & Junior, R 2018, 'Biofeedback Game Design'. | |
| dc.identifier.uri | https://hdl.handle.net/10437/10191 | |
| dc.language.iso | eng | |
| dc.peerreviewed | no | |
| dc.rights | openAccess | |
| dc.subject | REALIDADE VIRTUAL | |
| dc.subject | VIDEOJOGOS | |
| dc.subject | VIRTUAL REALITY | |
| dc.subject | VIDEO GAMES | |
| dc.title | Biofeedback Game Design | en |
| dc.type | conferenceObject |