Current accessibility challenges and perspectives for people with visual impairments in tabletop games

dc.contributor.authorLéste, João
dc.contributor.authorFarbiarz, Jackeline
dc.contributor.institutionEscola de Comunicação, Arquitetura, Artes e Tecnologias da Informação
dc.date.issued2023
dc.descriptionInternational Journal of Games and Social Impact
dc.description.abstractMuch has already been discussed about the educational benefits of playing Tabletop games. However, as United Nations’ Sustainable Development Goal (SDG) 4.5 points out, there still exist many disparities in the access to quality education by vulnerable groups. This paper aims to address some of the factors that contribute to this disparity in regard to people with visual impairments in Brazil. Beyond that, there is a much more dire barrier of access to: the majority of information about the games is presented visually. In practice, people with visual impairments have to rely on the “goodwill” of other people to try and adapt the games for them, who are generally their teachers, friends or relatives. Lastly, this paper presents some accessibility criteria to be considered when designing board games for people with visual impairments, as well as present the Design in Partnership approach as a viable method to design more meaningful games for this context.pt
dc.formatapplication/pdf
dc.identifier.citationLéste , J & Farbiarz , J 2023 , ' Current accessibility challenges and perspectives for people with visual impairments in tabletop games ' , International Journal of Games and Social Impact .
dc.identifier.issn2975-8386
dc.language.isoeng
dc.peerreviewedno
dc.publisherLusofona University
dc.relation.ispartofInternational Journal of Games and Social Impact
dc.rightsopenAccess
dc.subjectAUDIOVISUAL
dc.subjectJOGOS
dc.subjectJOGOS DE TABULEIRO
dc.subjectESTIMULAÇÃO COGNITIVA
dc.subjectATIVIDADES LÚDICAS
dc.subjectACESSIBILIDADE
dc.subjectDEFICIÊNCIA VISUAL
dc.subjectDEFICIÊNCIA MOTORA
dc.subjectIMPACTO SOCIAL
dc.subjectJOGOS LÚDICOS
dc.subjectGAMES
dc.subjectBOARD GAMES
dc.subjectCOGNITIVE STIMULATION
dc.subjectRECREATIONAL GAMES
dc.subjectRECREATIONAL ACTIVITIES
dc.subjectACCESSIBILITY
dc.subjectVISUAL IMPAIRMENT
dc.subjectMOTOR IMPAIRMENT
dc.subjectSOCIAL IMPACT
dc.titleCurrent accessibility challenges and perspectives for people with visual impairments in tabletop gamesen
dc.typearticle

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