Computer supported accessible dexterity-based board games

dc.contributor.authorHeron,Michael James
dc.contributor.institutionEscola de Comunicação, Arquitetura, Artes e Tecnologias da Informação
dc.date.issued2023
dc.descriptionInternational Journal of Games and Social Impact
dc.description.abstractBoard game accessibility analyses conducted by the Meeple Centred Design project have identified a number of problem areas where there exist no accessible intersection of disability and game design paradigm. While there exist fun and innovative board games for most players, making use of most game mechanisms, there exists no identified dexterity game accessible to those with physical impairments. Indeed, it is hard to imagine what form a game of that nature might take. In this paper, we outline a technological solution making use of computer vision, digital representation, and accessible game design. In its proof of concept form, it serves as a way of making the game Crokinole playable by mixed-needs groups. Future work will generalise this solution to work for a wide array of flicking and pushing based dexterity games, along with investigating how existing digital accessibility support tools can be leveraged to expand the demographic that can benefit from this approach.pt
dc.description.statusNon peer reviewed
dc.formatapplication/pdf
dc.identifier.citationHeron , M J 2023 , ' Computer supported accessible dexterity-based board games ' , International Journal of Games and Social Impact .
dc.identifier.issn2975-8386
dc.identifier.urlhttp://hdl.handle.net/10437/14387
dc.language.isoeng
dc.publisherLusofona University
dc.relation.ispartofInternational Journal of Games and Social Impact
dc.rightsopenAccess
dc.subjectAUDIOVISUAL
dc.subjectJOGOS
dc.subjectJOGOS DE TABULEIRO
dc.subjectESTIMULAÇÃO COGNITIVA
dc.subjectJOGOS LÚDICOS
dc.subjectATIVIDADES LÚDICAS
dc.subjectACESSIBILIDADE
dc.subjectIMPACTO SOCIAL
dc.subjectGAMES
dc.subjectBOARD GAMES
dc.subjectCOGNITIVE STIMULATION
dc.subjectRECREATIONAL GAMES
dc.subjectRECREATIONAL ACTIVITIES
dc.subjectACCESSIBILITY
dc.subjectSOCIAL IMPACT
dc.titleComputer supported accessible dexterity-based board gamesen
dc.typearticle

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