Guidelines for ludonarrative conversion : a case study for a children's book converted to a game

Miniatura indisponível

Data

2023

Título da revista

ISSN da revista

Título do Volume

Editora

Lusofona University

Resumo

Video games are a way to help children improve their communication and collaboration skills as well as engage them in the world of their favorite book characters. This paper explains the unique features of books and games, and how interactivity can enhance the reader experience in the game world. It then goes on to explain various design considerations for children, including age ratings and designs for screen time recommendations. Further, game mechanics are paired with Erickson’s stages of development to facilitate optimal design in various age group. Finally, a development framework is presented, and a case study features a prototype design which displays these principles in a real-world setting.

Descrição

International Journal of Games and Social Impact

Palavras-chave

AUDIOVISUAL, JOGOS, GAMES, JOGOS DE TABULEIRO, ESTIMULAÇÃO COGNITIVA, JOGOS LÚDICOS, ATIVIDADES LÚDICAS, IMPACTO SOCIAL, LIVROS INFANTIS, NARRATOLOGIA, BOARD GAMES, COGNITIVE STIMULATION, RECREATIONAL GAMES, RECREATIONAL ACTIVITIES, SOCIAL IMPACT, CHILDREN' BOOKS, NARRATOLOGY

Citação

Starks , K 2023 , ' Guidelines for ludonarrative conversion : a case study for a children's book converted to a game ' , International Journal of Games and Social Impact .

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