See me play! : self-portraiture in pseudo-museums as immersive playscapes for adults

dc.contributor.authorHeljakka, Katriina
dc.contributor.institutionEscola de Comunicação, Arquitetura, Artes e Tecnologias da Informação
dc.date.issued2023-01-01
dc.descriptionInternational Journal of Games and Social Impact
dc.description.abstractThis article analyzes and deconstructs interactive and immersive ‘pseudo-museum’ environments, which seem to be all about making the self-documenting player the main exhibit, or spectacle. The research material collected through a visual autoethno graphic approach consists of photoplays and videos evidencing the author’s visits and adult play in four museums dedicated to selfies during pre-pandemic times (2019-2020), namely the Museum of Ice Cream in San Francisco and New York, Happy Place and The Selfie Museum in Las Vegas. Findings of the autoethnography demonstrate that the play experience based on selfie-taking is both a solitary and social form of play, and to some degree dictated and directed by the exteriors, interiors, rules of engagement and the hosts assisting. Finally, it is argued that self-portraiture in the ‘pseudo-museum’ context is about the creation of ‘playfies’, and making a toy out of oneself.en
dc.description.statusNon peer reviewed
dc.formatapplication/pdf
dc.identifier.citationHeljakka , K 2023 , ' See me play! : self-portraiture in pseudo-museums as immersive playscapes for adults ' , Default journal . https://doi.org/10.24140/ijgsi.v1.n1.01
dc.identifier.doihttps://doi.org/10.24140/ijgsi.v1.n1.01
dc.identifier.issn1646-3730
dc.language.isoeng
dc.publisherEdições Universitárias Lusófonas
dc.relation.ispartofDefault journal
dc.rightsopenAccess
dc.subjectAUDIOVISUAL
dc.subjectARTE
dc.subjectJOGOS
dc.subjectIMPACTO SOCIAL
dc.subjectMUSEUS
dc.subjectART
dc.subjectGAMES
dc.subjectSOCIAL IMPACT
dc.subjectMUSEUMS
dc.titleSee me play! : self-portraiture in pseudo-museums as immersive playscapes for adultsen
dc.typearticle

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