Cognitive teleintervention with board games during the pandemic lockdown in school-age children

dc.contributor.authorVita-Barrull, Nuria
dc.contributor.authorEstrada-Plana, Verónica
dc.contributor.authorMarch-Llanes, Jaume
dc.contributor.authorGuzmán, Núria
dc.contributor.authorMoya Higueras, Jorge
dc.contributor.authorMayoral, María
dc.contributor.institutionEscola de Comunicação, Arquitetura, Artes e Tecnologias da Informação
dc.date.issued2023
dc.descriptionInternational Journal of Games and Social Impact
dc.description.abstractBackground. Playing modern board games has been linked to cognitive enhancement in children when playing face-to-face. However, because of the SARS-CoV-2, playing in an analog way was difficult. Objective. To test the efficacy of a cognitive intervention program with board games in school-age children (25 Spaniards; 5-12 years) delivered remotely through web conferencing. Methods. We performed a randomized controlled trial with a wait-list control group (n=10) and pre-post testing (updating, inhibition, flexibility, and verbal fluency). The study was preregistered on clinicaltrials.gov (NCT04823338). The experimental group (n=15) played commercialized board games adapted to an online format during 12 sessions. Results and Conclusions. We found higher flexibility and verbal fluency improvements in the experimental than in the control group. We also saw improvements in visuospatial updating solely in the passive control group. Board games played remotely could entail some cognitive benefits, though we found paradigmatic results too. Board games may benefit the most when played face to face.pt
dc.description.statusNon peer reviewed
dc.formatapplication/pdf
dc.identifier.citationVita-Barrull , N , Estrada-Plana , V , March-Llanes , J , Guzmán , N , Moya Higueras , J & Mayoral , M 2023 , ' Cognitive teleintervention with board games during the pandemic lockdown in school-age children ' , International Journal of Games and Social Impact . https://doi.org/10.24140/ijgsi.v1.n2.01
dc.identifier.doihttps://doi.org/10.24140/ijgsi.v1.n2.01
dc.identifier.issn2975-8386
dc.language.isoeng
dc.publisherLusofona University
dc.relation.ispartofInternational Journal of Games and Social Impact
dc.rightsopenAccess
dc.subjectAUDIOVISUAL
dc.subjectJOGOS
dc.subjectVIDEOJOGOS
dc.subjectJOGOS DE TABULEIRO
dc.subjectESTIMULAÇÃO COGNITIVA
dc.subjectIMPACTO SOCIAL
dc.subjectCRIANÇAS
dc.subjectGAMES
dc.subjectVIDEO GAMES
dc.subjectBOARD GAMES
dc.subjectCOGNITIVE STIMULATION
dc.subjectSOCIAL IMPACT
dc.subjectCHILDREN
dc.titleCognitive teleintervention with board games during the pandemic lockdown in school-age childrenen
dc.typearticle

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