Where good old cinema narratives and new media collide

dc.contributor.authorFábics, Natália
dc.contributor.institutionEscola de Comunicação, Arquitetura, Artes e Tecnologias da Informação
dc.date.issued2017
dc.descriptionInternational Journal of Film and Media Arts
dc.description.abstractBased on the study of contemporary action/fan- tasy/horror blockbusters adopted from video games, with a special focus on Assassin’s Creed (Kurzel, 2016), the paper examines the influence of new media, and especially video games on contemporary cinema storytelling, with a spe- cial focus on how they reshape narrative struc- tures and logic through adding a novel spatial dimension and incorporating a new form of re- ality based on the rules of video games. This re- ality of imagined spaces create a narrative that from many aspects break away from the rules and the logic of a more ‘tightly-woven’ storytell- ing, and – among many other things – introduce the presence of the non-present, unfold their plots through discovering the unknown spaces of imaginary universes. While this ‘new real’ is emerging in contemporary cinema, as the pres- ent paper will argue, in years to come it might easily become a set of ‘new rules of the game’ for a lm industry targeting a new generation of movie-goers who grew up with touchscreens and apps, and are just entering their teenage years.en
dc.description.statusNon peer reviewed
dc.formatapplication/pdf
dc.identifier.citationFábics , N 2017 , ' Where good old cinema narratives and new media collide ' , International Journal of Film and Media Arts .
dc.identifier.issn2183-9271
dc.language.isoeng
dc.publisherLusofona University
dc.relation.ispartofInternational Journal of Film and Media Arts
dc.rightsopenAccess
dc.subjectAUDIOVISUAL
dc.subjectCINEMA
dc.subjectNOVOS MEDIA
dc.subjectVIDEOJOGOS
dc.subjectFILMES
dc.subjectNARRATIVA FÍLMICA
dc.subjectSTORYTELLING
dc.subjectAUDIOVISUAL
dc.subjectCINEMA
dc.subjectNEW MEDIA
dc.subjectFILMS
dc.subjectVIDEO GAMES
dc.subjectFILM NARRATIVE
dc.subjectSTORYTELLING
dc.titleWhere good old cinema narratives and new media collideen
dc.typearticle

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