Where good old cinema narratives and new media collide
dc.contributor.author | Fábics, Natália | |
dc.contributor.institution | Escola de Comunicação, Arquitetura, Artes e Tecnologias da Informação | |
dc.date.issued | 2017 | |
dc.description | International Journal of Film and Media Arts | |
dc.description.abstract | Based on the study of contemporary action/fan- tasy/horror blockbusters adopted from video games, with a special focus on Assassin’s Creed (Kurzel, 2016), the paper examines the influence of new media, and especially video games on contemporary cinema storytelling, with a spe- cial focus on how they reshape narrative struc- tures and logic through adding a novel spatial dimension and incorporating a new form of re- ality based on the rules of video games. This re- ality of imagined spaces create a narrative that from many aspects break away from the rules and the logic of a more ‘tightly-woven’ storytell- ing, and – among many other things – introduce the presence of the non-present, unfold their plots through discovering the unknown spaces of imaginary universes. While this ‘new real’ is emerging in contemporary cinema, as the pres- ent paper will argue, in years to come it might easily become a set of ‘new rules of the game’ for a lm industry targeting a new generation of movie-goers who grew up with touchscreens and apps, and are just entering their teenage years. | en |
dc.description.status | Non peer reviewed | |
dc.format | application/pdf | |
dc.identifier.citation | Fábics , N 2017 , ' Where good old cinema narratives and new media collide ' , International Journal of Film and Media Arts . | |
dc.identifier.issn | 2183-9271 | |
dc.language.iso | eng | |
dc.publisher | Lusofona University | |
dc.relation.ispartof | International Journal of Film and Media Arts | |
dc.rights | openAccess | |
dc.subject | AUDIOVISUAL | |
dc.subject | CINEMA | |
dc.subject | NOVOS MEDIA | |
dc.subject | VIDEOJOGOS | |
dc.subject | FILMES | |
dc.subject | NARRATIVA FÍLMICA | |
dc.subject | STORYTELLING | |
dc.subject | AUDIOVISUAL | |
dc.subject | CINEMA | |
dc.subject | NEW MEDIA | |
dc.subject | FILMS | |
dc.subject | VIDEO GAMES | |
dc.subject | FILM NARRATIVE | |
dc.subject | STORYTELLING | |
dc.title | Where good old cinema narratives and new media collide | en |
dc.type | article |