Reflexive perplexities : the virtual camera in ‘she’s not there’

dc.contributor.authorMoyes, Peter
dc.contributor.authorHarvey, Louise
dc.contributor.institutionCICANT - Centre for Research in Applied Communication, Culture, and New Technologies
dc.date.issued2017
dc.description.abstractWe report on the conception, production and delivery of the live music, live performance, 3D animated project She’s Not There that opened the CILECT congress in Brisbane November 2016. We discuss the operations of the virtual camera in framing the virtual 3D space within the real space of the theatre stage. We muse on this Mixed Reality mode within the context of Goudal’s conception of cinema as fostering in its audience a ‘conscious hallucination’ (1925); the appeal of our project is contingent upon the audience being able to view outside of the frame while enjoying the fantasy within, to knowingly invest in its illusion.en
dc.formatapplication/pdf
dc.identifier.citationMoyes, P & Harvey, L 2017, 'Reflexive perplexities : the virtual camera in ‘she’s not there’', International Journal of Film and Media Arts, vol. 2, no. 1, pp. 92-101.
dc.identifier.issn2183-9271
dc.identifier.urihttps://hdl.handle.net/10437/8727
dc.language.isoeng
dc.peerreviewedyes
dc.publisherLusofona University
dc.relation.ispartofInternational Journal of Film and Media Arts
dc.rightsopenAccess
dc.subjectAUDIOVISUAL
dc.subjectCINEMA
dc.subjectANIMAÇÃO 3D
dc.subjectEFEITOS VISUAIS EM 3D
dc.subjectAUDIOVISUAL
dc.subjectCINEMA
dc.subject3D ANIMATION
dc.subject3D VISUAL EFFECTS
dc.titleReflexive perplexities : the virtual camera in ‘she’s not there’en
dc.typearticle

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