__International Journal of Games and Social Impact
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Percorrer __International Journal of Games and Social Impact por autor "HEI-LAB (FCT) - Digital Laboratories for Environments and Human Interactions"
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Item Current and future opportunities for 3D printing in modern board games(Lusofona University, 2023) Simões, Ricardo; HEI-LAB (FCT) - Digital Laboratories for Environments and Human InteractionsAdditive manufacturing (3D printing) is a set of disruptive technologies where parts are no longer produced by removing material until the desired form is achieved, but rather build the intended product layer by layer. With significant benefits in the efficient use of resources, optimizing performance, and allowing individual customization of each print, 3D printing techniques have been more widely adopted worldwide, and modern board games are no exception. However, until now its use is mostly hobbyists creating and sharing 3D models for improving player experience in two aspects: customization (upgrade) of game components, and solutions for organization/setup/logistics. Nevertheless, 3D printing opens opportunities also for game designers/developers and publishers. This paper presents a glimpse of the current use of 3D printing in modern board games and discusses opportunities for the future, highlighting how both players and professionals can take advantage of this technology.Item Guidelines for ludonarrative conversion : a case study for a children's book converted to a game(Lusofona University, 2023) Starks, Katryna; HEI-LAB (FCT) - Digital Laboratories for Environments and Human InteractionsVideo games are a way to help children improve their communication and collaboration skills as well as engage them in the world of their favorite book characters. This paper explains the unique features of books and games, and how interactivity can enhance the reader experience in the game world. It then goes on to explain various design considerations for children, including age ratings and designs for screen time recommendations. Further, game mechanics are paired with Erickson’s stages of development to facilitate optimal design in various age group. Finally, a development framework is presented, and a case study features a prototype design which displays these principles in a real-world setting.