Percorrer por autor "Cardoso, Pedro"
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Item Aspects for cultivating creative literacy through play: an analysis on primary literature review and preliminary laboratorial work(Edições Universitárias Lusófonas, 2020) Raimundo, José; Cardoso, Pedro; Carvalhais, Miguel; Coelho, AntónioThis article inspects theory emerging from literature review and laboratory work on games for cultivating creative literacy. Whether games can or cannot instil or alienate one’s creativity is debatable. On one hand, they can be risk- and stress-free exploring grounds for people to interact in ways without parallel; on another, they can disengage players from the real world. Nevertheless, they have the potential to be turned into tools for thinking, for learning and for articulating knowledge between individuals. With that into consideration, we pinpointed two main groups that branch into four major categories: Behaviours – comprised of Attitudes and Competencies – and Conditions – comprised of Procedures and Resources – which we are structuring into a framework from which we draw hypotheses that undergo validation through play-testing sessions, in order to improve the framework.Item Beats & units : a story-game design framework(Edições Universitárias Lusófonas, 2023) Zagalo, Nelson; Oliveira, Ana Patrícia; Cardoso, Pedro; Vairinhos, MárioThere are no recipes or rules to develop games, any more than there are to develop stories. When we try to define a game system that not only has to create a balanced experience, but also has to tell a story, which can engage players in creating empathy and meaning, everything gets complicated. We faced this problem when we had to develop a serious game with the goal of promoting discussion and awareness among children around nutrition: FlavourGame. In this regard, we needed not only to design game mechanics that would feel complete and progressive, but also to create a narrative that provided meaning to the game experience, in order to ensure an underlying layer to the context of nutrition. For that, we had to develop a framework that could help the team in guiding the telling of the story while designing the progression of the game. In this article, we present the full framework as a story-game design approach to be employed in the creation of serious narrative games.Item A estrutura do valor patrimonial(Edições Universitárias Lusófonas, 2011) Cardoso, PedroEste Artigo é o relato da descoberta de uma Estrutura do Valor Patrimonial . Independente quer dos «objectos» [documentos, colecções e museus] que foram sendo o Património, quer dos «usos» [expografias, representações, narrativas mediações e serviços] que lhe foram sendo dados nas épocas histórico - sociais que se sucederam no percurso humano. Este resultado remete, num primeiro momento, para a discussão de cinco qu estões - chave, cujas consequências para a Museologia se repercutem quer no plano teórico quer no plano prático. Sendo uma delas, a de substituir o «instinto de coleccionar» na teoria museológicaItem ICOM 2010: half a century of changes and impasse(Edições Universitárias Lusófonas, 2010) Cardoso, PedroHalf a century, from 1947 to 2010, is enough for us to take stock of the impact of the “ideology of Development” on Heritage. An ideology induced by UNESCO and by ICOM. What has changed and what is still in an impasse? What effects has this ideology had on Heritage? It is after making this assessment that we can better understand the extent to which the theme of this 22nd ICOM General Conference – Shangai 2010 is ultimately an obvious product of that influence.