Percorrer por autor "Oliveira, Jorge"
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Item Adaptive Non-Immersive VR Environment for Eliciting Fear of Cockroaches : a Physiology-Driven Approach Combined with 3D-TV Exposure(International Journal of Psychological Research, 2020) Rosa, Pedro Joel; Luz, FIlipe Costa; Junior, Roberto; Oliveira, Jorge; Morais, Diogo; Gamito, Pedro; HEI-LAB (FCT) - Digital Laboratories for Environments and Human InteractionsNon-immersive VR environments are related to the least interactive application of VR techniques, such that interaction with the VR environment can occur commonly by 3D-TV without full immersion into the environment. This study presents how 3D-TV exposure combined with physiology recording can elicit fear of cockroaches among individuals with different levels of fear. Thirty-six participants, set apart into three fear groups (low vs. moderate vs. high), were exposed to VR environment with cockroaches for 4 minutes while recording and using cardiac activity as input to the VR environment. Results revealed significant effects on self-report measures and heart rate between different fear groups. Moreover, participants with higher levels of fear were more likely to trigger cockroaches into the scenario due to their cardiac acceleration. Overall results suggest that our physiology-driven VR environment is valid for fear elicitation while having potential use in therapeutic domain.Item Attentional orienting to biologically fear-relevant stimuli: data from eye tracking using the continual alternation flicker paradigm(Edições Universitárias Lusófonas, 2011) Rosa, Pedro Joel; Gamito, Pedro; Oliveira, Jorge; Morais, Diogo; Saraiva, Tomaz; Escola de Psicologia e Ciências da VidaSnakes are thought as fear-relevant stimuli (biologically prepared to be associated with fear) which can lead to an enhanced attentional capture when compared fear-irrelevant stimuli. Inherent limitations related to the key-press behaviour might be bypassed with the measurement of eye movements, since they are more closely related to attentional processes than reaction times. An eye tracking technique was combined with the flicker paradigm in two studies. A sample of university students was gathered. In both studies, an instruction to detect changes between the pair of scenes was given. Attentional orienting for the changing element in the scene was analyzed, as well the role of fear of snakes as a moderator variable. The results for both studies revealed a significant shorter time to first fixation for snake stimuli when compared to control stimuli. A facilitating effect of fear of snakes was also found for snakes, presenting the highly fear participants a shorter a time to first fixation for snake stimuli when compared to low-feared participants. The results are in line with current research that supports the advantage of snakes to grab attention due their evo-biological significance.Item Cognitive Stimulation of Elderly Individuals with Instrumental Virtual Reality-Based Activities of Daily Life(2019-01-01) Gamito, Pedro; Oliveira, Jorge; Morais, Diogo; Coelho, Cátia; Santos, Nuno; Alves, Catarina; Galamba, Ana; Soeiro, Miguel; Brito, Rodrigo; HEI-LAB (FCT) - Digital Laboratories for Environments and Human InteractionsAs the demographic structure in western societies ages, the prevalence and impact of cognitive decline rises. Thus, new solutions to tackle this problem are required. The use of Information and Communication Tech- nologies (ICT)-based cognitive exercises has emerged in the last few decades, though with inconsistent results. Hence, we conducted a pre-post treatment study to further investigate this approach. We designed a set of virtual reality exercises that mimic activities of daily living by which the patient can train different cognitive domains. Twenty-five participants, ages 65–85, underwent 12 training sessions between the pre-treatment and post-treatment assessments. Significant increases were seen between the two assessments for some of the neuropsychological measures: visual memory, attention, and cognitive flexibility. Results also suggest that participants with lower baseline cognitive performance levels improved most after these sessions.Item Computerized cognitive training using virtual reality on everyday life activities for patients recovering from stroke(2020-04-07) Oliveira, Jorge; Gamito, Pedro; Lopes, Beatriz; Silva, Ana Rute Tavares; Galhordas, João; Pereira, Eduarda; Ramos, Elisabete; Silva, Ana Paula Lopes da; Jorge, Áurea; Fantasia, António; HEI-LAB (FCT) - Digital Laboratories for Environments and Human InteractionsRecent studies argue that the use of virtual reality tasks depicting activities daily living may be an effective means for cognitive rehabilitation. The aim of this study was to test an ecologically oriented approach in virtual reality resembling the demands of everyday life activities for cognitive rehabilitation following stroke. The sample comprised 30 sub-acute stroke patients recovering from stroke in a rehabilitation hospital. They were assessed in a single-arm pre-post intervention study on global cognition, executive functions, memory and attention abilities. The intervention consisted of virtual reality in a multidomain cognitive training approach depicting everyday life tasks (preparing food, choosing clothes, shopping, etc.). Improvements were found in the assessed cognitive domains at 6 to 10 post-treatment sessions. In-depth analysis through reliable change scores has suggested larger treatment effects on global cognition. Overall results suggest that the use of virtual reality-based exercises on everyday life activities may be a useful cognitive rehabilitation approach to provide short-term gains in cognition following stroke.Item Consolidación memoria implícita : efecto de la valencia emocional y tiempo de exposición mediante el uso de priming perceptual(Edições Universitárias Lusófonas, 2019) Polo, Javier; Castillo-Parra, Henry; Rosa, Pedro Joel; Oliveira, Jorge; HEI-LAB (FCT) - Digital Laboratories for Environments and Human InteractionsSe estudió el efecto de la valencia emocional y los tiempos de exposición en la consolidación de la memoria implícita mediante el uso del paradigma de priming perceptual enmascarado modificado, con reconocimiento de emociones bajo condiciones de consciencia limitada. Se presentaron rostros priming con expresiones emocionales de felicidad, rabia y neutro, en tiempos de exposición de 17ms, 33ms y 83 ms; posteriormente, los sujetos ejecutaron la tarea de memoria implícita, la cual consistía en recordar la emoción del rostro target de la primera tarea. Se encontraron diferencias estadísticamente significativas a nivel de la valencia emocional entre los diferentes tiempos de exposición en la tarea de procesamiento perceptual, en comparación con la tarea de consolidación de la memoria implícita a nivel de los tiempos de reacción. Igualmente, se encontraron diferencias estadísticamente significativas en los tiempos de exposición al comparar la tarea de procesamiento perceptual y la de consolidación de la memoria implícita. Los resultados obtenidos explican que existe una correlación entre las respuestas correctas de esta última tarea y las valencias emocionales, con cada uno de los tres tiempos de exposición. Estos resultados sugieren que las valencias emocionales influyen diferencialmente en las tareas de procesamiento perceptual y consolidación de la memoria implícita.Item Depression, Social Support, Executive Functioning, Functionality, and Quality of Life in Institutionalized Elderly People(Edições Universitárias Lusófonas, 2019-12) Ribeiro, Anabela; Rosa, Beatriz; Oliveira, Jorge; Lopes, Paulo Jorge Ferreira; HEI-LAB (FCT) - Digital Laboratories for Environments and Human InteractionsAim: Our aim was to study the executive functioning, functionality, and quality of life of institutionalized old aged persons and to determine the potential roles of self-reported depression and satisfaction with social support on these domains. Method: The sample comprised 36 volunteers (13 males and 23 females) aged between 71 and 94 years. The measures used consisted of well-established battery of neuropsychological tests. A comparative study was performed. Results: Participants with depressive symptoms shown impaired executive functioning. Cognitive flexibility, functionality in instrumental activities of daily living, and quality of life are more affected in participants with higher levels of depression that also report higher levels of satisfaction with social support. Conclusion: This result is intriguing and may highlight the relevance of considering not only depression, but also factors related to social isolation and loneliness in the explanation of cognitive performance, functionality, and quality of life.Item Diagnostic precision of the Wisconsin Card Sorting Test in assessing cognitive deficits in substance use disorders(Edições Universitárias Lusófonas, 2021-04-01) Faustino, Bruno; Oliveira, Jorge; Lopes, Paulo Jorge Ferreira; HEI-LAB (FCT) - Digital Laboratories for Environments and Human InteractionsThe Wisconsin Card Sorting Test (WCST) is a widely used neuropsychological instrument to assess executive functions related to cognitive flexibility and abstract reasoning. However, there is a lack of studies investigating the diagnostic precision of this instrument in sub- stance use disorders. In this study, we aimed at assessing the sensitivity and specificity of the WCST in discriminating the performance of participants with substance use disorder with cognitive deficits and participants from the general population without cognitive defi- cits. The sample comprised three groups of participants with substance use disorders (opi- oid use disorder in harm reduction with methadone maintenance; opioid use disorder in treatment in a therapeutic community; alcohol use disorder in a therapeutic community) and a normative group of healthy adults. The total sample consisted of 587 participants that were assessed with cognitive tests for executive functions, general cognitive function- ing, and self-reported depression. The results showed differences between groups in most WCST variables, providing evidence of discriminant validity for this test. Convergent validity was also established by weak to moderate correlations with general cognitive functioning. Cutoff points based on receiver operating characteristic (ROC) curves were calculated for the WCST variables. Overall, the WCST was sensitive to changes in cognitive flexibility and abstract reasoning that are key features of substance use disorders.Item The digitalization of analogue stereo photographs and the creation of the digital stereo archive(Society for Imaging Science and Technology, 2019) Luz, Filipe Costa; Peixoto, Rodrigo; Oliveira, JorgeThis paper analyzes the problems arising from the remediation of the relief effect in the transition from analog to digital of stereo photography. One of the main problems in this conversion is the portability of the awe effect that constitutes an important part of the experience when viewing a stereo pair. This image conversion process, necessary to the creation and dissemination of digital files of 19th century stereoscopic photography, is not linear. The digital stereoscopic projection cards present a number of difficulties for a proper consistency reproduction of the relief effect. Through the study comparison of different viewing apparatus (both digital and analogue including 3D and VR) of a specific stereo image, we will present important results achieved with a sample of 134 participants that were exposed to these devices and propose a guideline manual for the digital stereo archive.Item GBL for Psychological Intervention Related Skills: What Challenges? What Paths?(Dechema e.V., 2021) Sousa, Carla Patrícia Gonçalves e; Fonseca, Micaela; Mansuklal, Shivani Atul; Carvalho, Jéssica; Silva, Diogo; Neves, Pedro Pinto; Luz, Filipe Costa; Salvador, Ágata; Costa, Leonor Pereira da; Oliveira, Jorge; Gamito, Pedro; HEI-LAB (FCT) - Digital Laboratories for Environments and Human InteractionsIn recent research, games have become an important reference with regards to learning skills with certain characteristics, as well as in promoting contemporary literacies. Games have similarly become highly relevant in the promotion of psychological well-being and mental health. Even considering this role in promoting learning in general, soft skills, motivation, cooperation, empathy, among others, in the field of psychological intervention, the potential of games has been much more applied to patients than to the psychologists and their professional development. The present study aims at mapping the intersection between psychological intervention related skills learning and game-based pedagogical strategies. For such purpose, a Systematic Literature Review was conducted through some of the most relevant scientific databases. The obtained sample was further selected following the PRISMA guidelines with screening and eligibility processes based on inclusion criteria, defined considering the research’s aim. Non-peer reviewed research and studies aimed at other pedagogical approaches, such as gamification, were excluded from the final sample. Papers were categorized, coded, and analysed through statistical procedures and content analysis techniques. The results contextualize games as effective and feasible tools in the professional development of psychologists and psychology graduates, simultaneously highlighting the scarcity of resources in this field and the need for more experimental and quasi experimental approaches to foster evidence-based pedagogical choices. Keywords: GBL, Psychology, Psychology Learning, Psychology Students, Mental Health Professionals, TherapistsItem Grabbing attention while reading website pages: the influence of verbal emotional cues in advertising(Edições Universitárias Lusófonas, 2011) Ferreira, Paulo Jorge Quaresma; Rita, Paulo; Morais, Diogo; Rosa, Pedro Joel; Oliveira, Jorge; Gamito, Pedro; Santos, Nuno; Soares, Fábio; Sottomayor, Catarina; Escola de Psicologia e Ciências da VidaThe increasing use of the World Wide Web has promised a huge advertising platform for marketers. Investment in online advertising is growing and is expected to overcome traditional media. However, recent studies have reported that users avoid looking at advertising displayed on the World Wide Web. This study aimed at examining the impact of verbal emotional cues (negative/neutral/positive) to capture attention on website’s advertising areas through an eye tracker system. The results revealed significant statistical differences between fixations to negative, positive words and neutral words. Significant differences between the number of fixations and recognition of the target words were found only for the negative valence words. We conclude that negative emotional words could play a major role on user attention to advertising.Item Hemispheric asymmetries in recognition memory for negative and neutral words(Edições Universitárias Lusófonas, 2011) Oliveira, Jorge; Gamito, Pedro; Perea, Maria; Ladera, Valentina; Morais, Diogo; Rosa, Pedro Joel; Saraiva, Tomaz; Escola de Psicologia e Ciências da VidaFedermeier and Benjamin (2005) have suggested that semantic encoding for verbal information in the right hemisphere can be more effective when memory demands are higher. However, other studies (Kanske & Kotz, 2007) also suggest that visual word recognition differ in function of emotional valence. In this context, the present study was designed to evaluate the effects of retention level upon recognition memory processes for negative and neutral words. Sample consisted of 15 right-handed undergraduate portuguese students with normal or corrected to normal vision. Portuguese concrete negative and neutral words were selected in accordance to known linguistic capabilities of the right hemisphere. The participants were submitted to a visual half-field word presentation using a continuous recognition memory paradigm. Eye movements were continuously monitored with a Tobii T60 eye-tracker that showed no significant differences in fixations to negative and neutral words. Reaction times in word recognition suggest an overall advantage of negative words in comparison to the neutral words. Further analysis showed faster responses for negative words than for neutral words when were recognised at longer retention intervals for left-hemisphere encoding. Electrophysiological data through event related potentials revealed larger P2 amplitude over centro-posterior electrode sites for words studied in the left hemifield suggesting a priming effect for right-hemisphere encoding. Overall data suggest different hemispheric memory strategies for the semantic encoding of negative and neutral words.Item Individual Differences in Working Memory Abilities in Healthy Adults(Edições Universitárias Lusófonas, 2018-02-13) Morais, Rui M.; Pera, M. V.; Ladera Fernández, Valentina; Oliveira, Jorge; García, Ricardo; HEI-LAB (FCT) - Digital Laboratories for Environments and Human InteractionsThe goal of this study was to understand the role of individual characteristics such as age, gender and education of healthy adults on working memory abilities, as conceptualized in the central executive, phonological loop, and visuospatial sketchpad. The sample comprised 302 adults aged from 18 to 65 with different educational backgrounds. Participants were submitted to a protocol of established neuropsychological tests that were selected to assess the central executive, phonological loop, and visuospatial sketchpad. The results revealed that these factors influenced working memory abilities differentially. Education level influenced all the three components in the same direction. Individuals with higher academic qualifications have better performance in tests assessing the central executive, phonological loop, and visuospatial sketchpad, whereas age affected performance in the task evaluating the central executive. Age and gender also influenced the performance in tasks related to visuospatial sketchpad in the sense that younger individuals or men reveal better visual and spatial abilities as conceptual- ized in the visuospatial sketchpad.Item Influenza : a board game design experiment on vaccination(Edições Universitárias Lusófonas, 2020-12) Neves, Pedro Pinto; Luz, Filipe Costa; Vital, Eva; Oliveira, Jorge; CICANT (FCT) - Centro de Investigação em Comunicação Aplicada, Cultura e Novas TecnologiasIntroduction. Experts on vaccine hesitancy recommend tailoring interventions to local contexts, which presents an opportunity for game-based interventions to reflect local demographics and make them central to the experience of the game. Experimental game design is a research method that has already been used in educational games. Board games are relevant to the topic of vaccination, and present possibilities for game design of openness and flexibility. INFLUENZA was an experimental game design with the objectives of designing a vaccination-themed educational board game where: an aspect of local context was highly-relevant but also easily modifiable, means of emotional engagement were explored, and openness and flexibility in board game design were explored.Item Is Pupil Activity Associated With the Strength of Memory Signal for Words in a Continuous Recognition Memory Paradigm?(Edições Universitárias Lusófonas, 2021-11-23) Oliveira, Jorge; Fernandes, Marta; Rosa, Pedro Joel; Gamito, Pedro; HEI-LAB (FCT) - Digital Laboratories for Environments and Human InteractionsResearch on pupillometry provides an increasing evidence for associations between pupil activity and memory processing. The most consistent finding is related to an increase in pupil size for old items compared with novel items, suggesting that pupil activity is associated with the strength of memory signal. However, the time course of these changes is not completely known, specifically, when items are presented in a running recognition task maximizing interference by requiring the recognition of the most recent items from a sequence of old/new items. The sample comprised 42 healthy participants who performed a visual word recognition task under varying conditions of retention interval. Recognition responses were evaluated using behavioral variables for discrimination accuracy, reaction time, and confidence in recognition decisions. Pupil activity was recorded continuously during the entire experiment. The results suggest a decrease in recognition performance with increasing study-test retention interval. Pupil size decreased across retention intervals, while pupil old/new effects were found only for words recognized at the shortest retention interval. Pupillary responses consisted of a pronounced early pupil constriction at retrieval under longer study-test lags corresponding to weaker memory signals. However, the pupil size was also sensitive to the subjective feeling of familiarity as shown by pupil dilation to false alarms (new items judged as old). These results suggest that the pupil size is related not only to the strength of memory signal but also to subjective familiarity decisions in a continuous recognition memory paradigm.Item Metacognitive Self-Assessment Scale: psychometric properties and clinical implications(Edições Universitárias Lusófonas, 2021-09-01) Faustino, Bruno; Vasco, António Branco; Oliveira, Jorge; Lopes, Paulo Jorge Ferreira; Fonseca, Isabel Barahona da; HEI-LAB (FCT) - Digital Laboratories for Environments and Human InteractionsMetacognition is a higher-order psychological construct that has been conceptualized as the abil- ity to identify and describe mental states, beliefs, and intentions of self and others. The Metacognition Self-Assessment Scale (MSAS), was developed to assess different functions of meta- cognition, being a potential asset in fields such as psychotherapy and clinical neuropsychology. However, a reliability and validity study is still lacking, as well, the study with other related meta- cognitive constructs. This research describes the psychometric analysis of the MSAS in a cross- sectional design and the study of the relationship between metacognitive functions, meta-beliefs and cognitive fusion. The sample comprised 194 participants from the general population (76% women), with an average age of 32 years old. Exploratory factor analysis, Cronbach alpha, test- retest, and validity procedures through bivariate correlations with convergent/divergent measures were conducted. The scale showed satisfactory psychometric properties with good internal consist- ency along with appropriate convergent/divergent validity. Metacognition and cognitive fusion were negatively correlated, while negative meta-beliefs and mastery predicted the variance of cog- nitive fusion. Decentering-differentiation factor correlated negatively with cognitive fusion and per- sonal discomfort. These results suggest that MSAS may be a reliable tool to assess metacognition in the Portuguese population. Clinical implications are discussed.Item Moving from VR into AR using Bio-Cybernetic Loops and Physiological Sensory Devices for Intervention on Anxiety Disorders(2021-07-12) Arquissandás, Preyesse; Oliveira, Jorge; Lamas, David Ribeiro; HEI-LAB (FCT) - Digital Laboratories for Environments and Human InteractionsAnxiety disorders comprise different clinical conditions that affect individuals in their personal, professional and social domains. The development of new intervention approaches for the treatment of anxiety disorders is crucial. As a step forward into promoting the well-being through adaptive physiological responses, we developed an Augmented Reality (AR) based system using bio-cybernetic loops to create an adaptive system for exposure therapy in anxiety disorders. The system was built using open source software (e.g., NyARToolkit, and Unity 3D). AR technology uses computer-generated information to enrich the real world. It can be used with less intrusive devices to collect physiological data (e.g., Bitalino) describing human behavior in a cycle. In this context our research project aims to study behavior during exposure to biologically relevant stimuli such as snakes. Phobia is described as an irrational fear to an object/stimulus. This fear triggers several physiological responses from sensors as increased heart rate (ECG) and skin conductance (EDA), which are responses from the autonomous nervous system. This approach can be used in several sessions, where the system through machine learning algorithms adapts the tresholds to the individual profile of each participant from historical data. Our study has been carried out in two stages: (1) The participants in a total of 35 students (30 males and 5 females with ages ranging from 19 to 29 years) were invited to fill a snake questionnaire (SNAQ). (2) A sub-sample was enrolled in an exposure session in AR using a virtual snake while collecting psychophysiological responses from sensors data. The results have shown increased physiological responses in two AR exposure sessions using snakes as stimuli. Therefore we conclude that the system was efficient to detect changes in physiological responses during the exposure sessions.Item Normative scores of the Wisconsin Card Sorting Test in a sample of the adult Portuguese population(Edições Universitárias Lusófonas, 2020-09-01) Faustino, Bruno; Oliveira, Jorge; Lopes, Paulo Jorge Ferreira; HEI-LAB (FCT) - Digital Laboratories for Environments and Human InteractionsObjectives: The Wisconsin Card Sorting Test (WCST) is a neuropsychological instrument that is widely used for assessment of executive functioning in both clinical and research settings. The aim of this study was to provide the normative scores for the WCST in a sample of Portuguese healthy adults. Methods: The data was collected from archival data in a total sample of 359 individuals, 149 men (41.5%, Mage1⁄438.3; SD1⁄420.3) and 210 women (58.5%, Mage1⁄452.2; SD1⁄419.4). Descriptive statis- tics were calculated to describe mean scores, standard-deviation and percentiles of the WCST indexes by gender, age and education. ANOVAs were used to explore the differences between these scores in sociodemographic variables. The normative scores were adjusted for age and educa- tional level. Results: Significant statistical differences in mean scores were found in several WCST indexes, such as, total errors, perseverations, perseverative errors and conceptual level responses regarding age and education. Percentiles for WCST indexes were stratified by age group and educa- tional level. Conclusions: Age and education are important factors explaining performance on the WCST. This is the first study focused on the development of WCST normative scores for the adult Portuguese population, which can be applied in clinical, educational and research contexts.Item Psychometric and Rash Analysis of the UCLA Loneliness Scale-16 in a Portuguese Sample of Older Adults(Springer International Publishing, 2019-06-01) Faustino, Bruno; Lopes, Paulo; Oliveira, Jorge; Campaioli, Giulia; Rondinone, Maria; Bomfim, Helena; Germano, Lindanuza; Escola de Psicologia e Ciências da Vida; Faculdade de Psicologia, Educação e Desporto; HEI-LAB (FCT) - Digital Laboratories for Environments and Human InteractionsLoneliness is a serious concern in modern societies, particularly among older adults, while being imperative that clinicians use reliable instruments for an accurate assessment of this problem. This study aims to describe a mixed statistical approach to assess the psychometric properties of the UCLA Loneliness Scale-16 in Portuguese old-aged individuals. The sample comprised 153 individuals (59.1% women and 40.3% men), aged 61–98 (M = 78.80, SD = 8.58). The psychometric properties of UCLA Loneliness Scale-16 were analyzed with exploratory factorial analysis, internal consistency, convergent and divergent validity and through the item response theory. The results suggested a bidimensional structure for this instrument. The scale showed satisfactory psychometric properties with a high internal consistency. In addition, a negative relationship with constructs of social support and functionality was also observed. Overall results suggest that the UCLA Loneliness Scale-16 is a psychometric reliable measure to evaluate social loneliness in the Portuguese elderly population.Item Soundspace VR: spatial navigation using sound in virtual reality(2021) Fialho, Luís Miguel da Costa; Oliveira, Jorge; Filipe, André; Luz, Filipe Costa; HEI-LAB (FCT) - Digital Laboratories for Environments and Human InteractionsPrior research reveals that spatial navigation skills rely mostly in visual sensory abilities, but the study of how spatial processing operates in the absence of visual information is still incomplete. Therefore, a spatial navigation task in virtual reality using auditory cues was developed to study navigational strategies in blindfolded sighted individuals. Twenty healthy adult participants were recruited. The task consisted of a VR scene, in which participants were asked to localize a sound source and move to the target without visual information throughout the entire task. Task difficulty was manipulated by route length and complexity in three different difficulty levels repeated in two different trials. The first trial (learning) consisted of moving to the sound source and then returning to the starting point. The second trial (retrieval) consisted of the same task without the sound source but with auditory cues from obstacles to test spatial learning. Performance was assessed from behavioral measures of execution time, obstacle collisions, and prompts during the task execution. These variables were compared to established neuropsychological instruments for global cognition (Montreal Cognitive Assessment) and memory abilities (Wechsler Memory Scale-R). The results suggested that difficulty level affected navigation performance in both trials. Navigation performance was better in the retrieval trial, but both learning and retrieval trials were explained by global cognitive functioning. These data suggested the Soundspace VR as being effective to study spatial navigation in the absence of visual information and highlight the importance of auditory information from spatial sound cues for spatial navigation and spatial learning.Item Spiritual Intelligence Self-Assessment Inventory : psychometric properties of the Portuguese version of SISRI-24(Edições Universitárias Lusófonas, 2018) Antunes, Roque Rodrigues; Silva, Ana Paula Lopes da; Oliveira, Jorge; HEI-LAB (FCT) - Digital Laboratories for Environments and Human InteractionsSpiritual intelligence has gained increasing importance as an academic construct in the field of psychology. We present the psychometric properties for the Portuguese adaptation of the Spiritual Intelligence Self-Report Inventory-24, SISRI-24. The exploratory analysis showed a factorial structure different from the original scale, comprising three factors instead of four as in the original version, in which “Transcendental Awareness” was removed. The confirmatory factorial analysis revealed adjustment to a three-factor model for the Portuguese version. The main indexes of adjustment are generally better than the original four-factor version, suggesting the adequacy of this solution for the Portuguese population. The analysis with the convergent measures (SWBQ and MPWQ) provides evidence of the construct’s validity and criterion. The results are promising, allowing us to proceed with the uses of this tool for measuring spiritual intelligence, which may, however, be improved in the future.