(2024-06-01) Fachada, Nuno; Rodrigues, António R.; de Andrade, Diogo; Lopes, Phil; COPELABS - Cognitive and People-centric Computing; HEI-LAB - Human Environment Interaction Lab
This paper presents an initial exploration on the use of 2D cellular automata (CA) for generating 3D terrains through a simple yet effective additive approach. By experimenting with multiple CA transition rules, this preliminary investigation yielded aesthetically interesting landscapes, hinting at the technique's potential applicability for real-time terrain generation in games.