Generating 3D Terrain with 2D Cellular Automata

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2024-06-01

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Resumo

This paper presents an initial exploration on the use of 2D cellular automata (CA) for generating 3D terrains through a simple yet effective additive approach. By experimenting with multiple CA transition rules, this preliminary investigation yielded aesthetically interesting landscapes, hinting at the technique's potential applicability for real-time terrain generation in games.

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COMPUTER GAMES DESIGN, COMPUTER GAMES, CELULAR AUTOMATON, DESIGN DE JOGOS DE COMPUTADOR, JOGOS DE COMPUTADOR, AUTÓMATO CELULAR

Citação

Fachada, N, Rodrigues, A R, de Andrade, D & Lopes, P 2024 'Generating 3D Terrain with 2D Cellular Automata'. https://doi.org/10.48550/arXiv.2406.00443