FE - Atas de Conferências Internacionais
URI permanente para esta coleção:
Navegar
Percorrer FE - Atas de Conferências Internacionais por assunto "COMPUTATIONAL GEOMETRY"
A mostrar 1 - 2 de 2
Resultados por página
Opções de ordenação
Item Automated Generation of Map Pieces for Snappable Meshes(ACM, 2023-04-12) Andrade, Diogo de; Fachada, NunoSnappable Meshes is an algorithm that procedurally generates 3D environments by iteratively selecting and linking pre-built map pieces. These pieces are triangular meshes annotated by designers with connectors marking potential links, and bounding volumes indicating where overlaps should be avoided. In this article, we present a method for automatically generating connectors and bounding volumes from generic non-manifold triangular meshes for use with the Snappable Meshes algorithm, minimizing artist/designer work, while encouraging iteration of map piece design, an essential part of successful environment generation.Item Procedural game level generation by joining geometry with hand-placed connectors(SPCV, 2020) Silva, Rafael Castro e; Fachada, Nuno; Códices, Nélio; Andrade, Diogo de; Faculdade de EngenhariaWe present a method for procedural generation of 3D levels based on a system of connectors with pins and human-made pieces of geometry. The method avoids size limitations and layout constraints, while offering the level designer a high degree of control over the generated maps. The proposed approach was originally developed for and tested on a multiplayer shooter game, nonetheless being sufficiently general to be useful for other types of game, as demonstrated by a number of additional experiments. The method can be used as both a level design and level creation tool, opening the door for quality map creation in a fraction of the time of a fully human-based approach.