Procedural game level generation by joining geometry with hand-placed connectors

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Sociedade Portuguesa de Ciências dos Videojogos
12th International Conference on Videogame Sciences and Arts, VJ 2020

Resumo

We present a method for procedural generation of 3D levels based on a system of connectors with pins and human-made pieces of geometry. The method avoids size limitations and layout constraints, while offering the level designer a high degree of control over the generated maps. The proposed approach was originally developed for and tested on a multiplayer shooter game, nonetheless being sufficiently general to be useful for other types of game, as demonstrated by a number of additional experiments. The method can be used as both a level design and level creation tool, opening the door for quality map creation in a fraction of the time of a fully human-based approach.

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Proceedings of Videojogos 2020 - 12th International Conference on Videogames Sciences and Arts

Citação

Silva, R C E, Fachada, N, Códices, N & Andrade, D D 2020, Procedural game level generation by joining geometry with hand-placed connectors. in Proceedings of Videojogos 2020. Sociedade Portuguesa de Ciências dos Videojogos, Mirandela, pp. 80-93, 12th International Conference on Videogame Sciences and Arts, VJ 2020, Virtual, Online, 26/11/20.