Procedural game level generation by joining geometry with hand-placed connectors

dc.contributor.authorSilva, Rafael Castro e
dc.contributor.authorFachada, Nuno
dc.contributor.authorCódices, Nélio
dc.contributor.authorAndrade, Diogo de
dc.contributor.institutionCOPELABS - Cognitive and People-centric Computing
dc.contributor.institutionECATI - School of Communication, Architecture, Arts and Information Technologies
dc.coverage.spatialMirandela
dc.date.issued2020
dc.descriptionProceedings of Videojogos 2020 - 12th International Conference on Videogames Sciences and Arts
dc.description.abstractWe present a method for procedural generation of 3D levels based on a system of connectors with pins and human-made pieces of geometry. The method avoids size limitations and layout constraints, while offering the level designer a high degree of control over the generated maps. The proposed approach was originally developed for and tested on a multiplayer shooter game, nonetheless being sufficiently general to be useful for other types of game, as demonstrated by a number of additional experiments. The method can be used as both a level design and level creation tool, opening the door for quality map creation in a fraction of the time of a fully human-based approach.en
dc.description.sponsorshipSupported by Fundação para a Ciência e Tecnologia under Grant No.: UIDB/05380/2020 (HEI-Lab)
dc.formatapplication/pdf
dc.identifier.citationSilva, R C E, Fachada, N, Códices, N & Andrade, D D 2020, Procedural game level generation by joining geometry with hand-placed connectors. in Proceedings of Videojogos 2020. Sociedade Portuguesa de Ciências dos Videojogos, Mirandela, pp. 80-93, 12th International Conference on Videogame Sciences and Arts, VJ 2020, Virtual, Online, 26/11/20.
dc.identifier.isbn978-989-54606-2-5
dc.identifier.urihttps://hdl.handle.net/10437/12353
dc.identifier.urlhttp://hdl.handle.net/10437/12353
dc.identifier.urlhttp://videojogos2020.ipb.pt/docs/ProceedingsVJ2020.pdf
dc.language.isoeng
dc.peerreviewedyes
dc.publisherSociedade Portuguesa de Ciências dos Videojogos
dc.publisher12th International Conference on Videogame Sciences and Arts, VJ 2020
dc.relation.ispartofProceedings of Videojogos 2020
dc.rightsopenAccess
dc.subjectENGENHARIA INFORMÁTICA
dc.subjectVIDEOJOGOS
dc.subjectDESIGN 3D
dc.subjectGEOMETRIA COMPUTACIONAL
dc.subjectCOMPUTER ENGINEERING
dc.subjectVIDEO GAMES
dc.subject3D DESIGN
dc.subjectCOMPUTATIONAL GEOMETRY
dc.titleProcedural game level generation by joining geometry with hand-placed connectorsen
dc.typeconferenceObject

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