Procedural game level generation by joining geometry with hand-placed connectors
| dc.contributor.author | Silva, Rafael Castro e | |
| dc.contributor.author | Fachada, Nuno | |
| dc.contributor.author | Códices, Nélio | |
| dc.contributor.author | Andrade, Diogo de | |
| dc.contributor.institution | COPELABS - Cognitive and People-centric Computing | |
| dc.contributor.institution | ECATI - School of Communication, Architecture, Arts and Information Technologies | |
| dc.coverage.spatial | Mirandela | |
| dc.date.issued | 2020 | |
| dc.description | Proceedings of Videojogos 2020 - 12th International Conference on Videogames Sciences and Arts | |
| dc.description.abstract | We present a method for procedural generation of 3D levels based on a system of connectors with pins and human-made pieces of geometry. The method avoids size limitations and layout constraints, while offering the level designer a high degree of control over the generated maps. The proposed approach was originally developed for and tested on a multiplayer shooter game, nonetheless being sufficiently general to be useful for other types of game, as demonstrated by a number of additional experiments. The method can be used as both a level design and level creation tool, opening the door for quality map creation in a fraction of the time of a fully human-based approach. | en |
| dc.description.sponsorship | Supported by Fundação para a Ciência e Tecnologia under Grant No.: UIDB/05380/2020 (HEI-Lab) | |
| dc.format | application/pdf | |
| dc.identifier.citation | Silva, R C E, Fachada, N, Códices, N & Andrade, D D 2020, Procedural game level generation by joining geometry with hand-placed connectors. in Proceedings of Videojogos 2020. Sociedade Portuguesa de Ciências dos Videojogos, Mirandela, pp. 80-93, 12th International Conference on Videogame Sciences and Arts, VJ 2020, Virtual, Online, 26/11/20. | |
| dc.identifier.isbn | 978-989-54606-2-5 | |
| dc.identifier.uri | https://hdl.handle.net/10437/12353 | |
| dc.identifier.url | http://hdl.handle.net/10437/12353 | |
| dc.identifier.url | http://videojogos2020.ipb.pt/docs/ProceedingsVJ2020.pdf | |
| dc.language.iso | eng | |
| dc.peerreviewed | yes | |
| dc.publisher | Sociedade Portuguesa de Ciências dos Videojogos | |
| dc.publisher | 12th International Conference on Videogame Sciences and Arts, VJ 2020 | |
| dc.relation.ispartof | Proceedings of Videojogos 2020 | |
| dc.rights | openAccess | |
| dc.subject | ENGENHARIA INFORMÁTICA | |
| dc.subject | VIDEOJOGOS | |
| dc.subject | DESIGN 3D | |
| dc.subject | GEOMETRIA COMPUTACIONAL | |
| dc.subject | COMPUTER ENGINEERING | |
| dc.subject | VIDEO GAMES | |
| dc.subject | 3D DESIGN | |
| dc.subject | COMPUTATIONAL GEOMETRY | |
| dc.title | Procedural game level generation by joining geometry with hand-placed connectors | en |
| dc.type | conferenceObject |
Ficheiros
Licença
1 - 1 de 1
A carregar...
- Nome:
- license.txt
- Tamanho:
- 1.71 KB
- Formato:
- Item-specific license agreed upon to submission
- Descrição: