Procedural game level generation by joining geometry with hand-placed connectors

dc.contributor.authorSilva, Rafael Castro e
dc.contributor.authorFachada, Nuno
dc.contributor.authorCódices, Nélio
dc.contributor.authorAndrade, Diogo de
dc.date.accessioned2022-01-10T11:23:21Z
dc.date.available2022-01-10T11:23:21Z
dc.date.issued2020
dc.descriptionProceedings of Videojogos 2020 - 12th International Conference on Videogames Sciences and Artspt
dc.description.abstractWe present a method for procedural generation of 3D levels based on a system of connectors with pins and human-made pieces of geometry. The method avoids size limitations and layout constraints, while offering the level designer a high degree of control over the generated maps. The proposed approach was originally developed for and tested on a multiplayer shooter game, nonetheless being sufficiently general to be useful for other types of game, as demonstrated by a number of additional experiments. The method can be used as both a level design and level creation tool, opening the door for quality map creation in a fraction of the time of a fully human-based approach.en
dc.description.sponsorshipFundação para a Ciência e Tecnologia under Grant No.: UIDB/05380/2020 (HEI-Lab)pt
dc.formatapplication/pdf
dc.identifier.citatione Silva, R. C., Fachada, N., Códices, N., & de Andrade, D. (2020). Procedural Game Level Generation by Joining Geometry with Hand-Placed Connectors. In I. Barbedo, B. Barroso, B. Legerén, L. Roque, & J. P. Sousa (eds), Proceedings of Videojogos 2020 - 12th International Conference on Videogames Sciences and Arts (pp. 80-93). Mirandela, Portugal: SPCV.pt
dc.identifier.isbn978-989-54606-2-5
dc.identifier.urihttp://hdl.handle.net/10437/12353
dc.language.isoengpt
dc.publisherSPCVpt
dc.rightsopenAccess
dc.subjectENGENHARIA INFORMÁTICApt
dc.subjectVIDEOJOGOSpt
dc.subjectDESIGN 3Dpt
dc.subjectGEOMETRIA COMPUTACIONALpt
dc.subjectCOMPUTER ENGINEERINGen
dc.subjectVIDEO GAMESen
dc.subject3D DESIGNen
dc.subjectCOMPUTATIONAL GEOMETRYen
dc.titleProcedural game level generation by joining geometry with hand-placed connectorspt
dc.typeconferenceObjectpt

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