Transmedia costume as ‘sustainable’ costume? : blending physical and virtual bodily materialities

dc.contributor.authorPantouvaki, Sofia
dc.contributor.institutionCICANT - Centre for Research in Applied Communication, Culture, and New Technologies
dc.date.accessioned2025-04-01T13:55:01Z
dc.date.available2025-04-01T13:55:01Z
dc.date.issued2024-06-21
dc.description.abstractCombining tangible and digital means in costume design by merging live digital content with traditional costume materials opens new possibilities to create evolving performance dramaturgies and 'unusual' bodies. This article focuses on recent and ongoing explorations from the field of costume design for live and mediated performance that employ a combination of physical and virtual tools to design multi-layered characters and costumes. The study analyses experimental works that address questions of virtuality and materiality through the costumed body. Such works explore in practice ways in which the physical meets the virtual, and how art, body-oriented design, and performance-making merge and juxtapose with digital means through the medium of costume. The combination of analogue materials, digital technology and moving bodies can provide characters and costumes that can change and reshape over time, while also blending physical and virtual bodies. On a theoretical level, the article addresses the many dimensions and multiple 'physicalities' and 'materialities' that such costumes offer to the representation of human and non-/super-/post-human bodies and characters. The analysis suggests that the transmedia dimension embedded in the incorporation of physical and tangible materials with digital elements expands the materiality of the performing body and character and their interrelation through the(ir) costume. This creates a transmateriality resulting from the combination of materials, media and skin, that 'traverses material substrates' as expressed by Whitelaw (2012). The article aims to stimulate discussion on how digital tools may evoke new visions for costume design, and to propose that transmedia costume may carry a sustainability potential. Keywords: Transmedia, Digital, Costume, Physical, Virtual Bodies, Materiality, Transmaterialityen
dc.formatapplication/pdf
dc.identifier.citationPantouvaki, S 2024, 'Transmedia costume as ‘sustainable’ costume? blending physical and virtual bodily materialities ', International Journal of Film and Media Arts, vol. 9, no. 1, pp. 32-46. https://doi.org/10.60543/ijfma.v9i1.9335
dc.identifier.doihttps://doi.org/10.60543/ijfma.v9i1.9335
dc.identifier.issn2183-9271
dc.identifier.urihttp://hdl.handle.net/10437/15212
dc.language.isoeng
dc.peerreviewedyes
dc.publisherLusofona University
dc.relation.ispartofInternational Journal of Film and Media Arts
dc.rightsopenAccess
dc.subjectAUDIOVISUAL
dc.subjectFASHION DESIGN
dc.subjectDIGITAL AESTHETICS
dc.subjectCOSTUME DESIGN
dc.subjectVIRTUAL PRODUCTION
dc.subjectVISUAL NARRATIVE
dc.subjectAUDIOVISUAL
dc.subjectDESIGN DE MODA
dc.subjectESTÉTICA DIGITAL
dc.subjectFIGURINISMO
dc.subjectPRODUÇÃO VIRTUAL
dc.subjectNARRATIVA VISUAL
dc.titleTransmedia costume as ‘sustainable’ costume? : blending physical and virtual bodily materialitiesen
dc.typearticle

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