Editorial : videogames and narratives
dc.contributor.author | Luz, Filipe Soares Branco da Costa | |
dc.contributor.author | Cardoso, Daniel | |
dc.contributor.institution | ECATI - School of Communication, Architecture, Arts and Information Technologies | |
dc.contributor.institution | CICANT - Centre for Research in Applied Communication, Culture, and New Technologies | |
dc.contributor.institution | HEI-LAB - Human Environment Interaction Lab | |
dc.date.accessioned | 2025-10-17T19:10:14Z | |
dc.date.available | 2025-10-17T19:10:14Z | |
dc.date.issued | 2017 | |
dc.format | application/pdf | |
dc.identifier.citation | Luz, F S B D C & Cardoso, D 2017, 'Editorial : videogames and narratives', International Journal of Film and Media Arts, vol. 2, no. 2, pp. 4-6. | |
dc.identifier.issn | 2183-9271 | |
dc.identifier.uri | http://hdl.handle.net/10437/15637 | |
dc.language.iso | eng | |
dc.peerreviewed | yes | |
dc.publisher | Lusofona University | |
dc.relation.ispartof | International Journal of Film and Media Arts | |
dc.rights | restrictedAccess | |
dc.subject | GAMES | |
dc.subject | VIDEO GAMES | |
dc.subject | JOGOS | |
dc.subject | VIDEOJOGOS | |
dc.title | Editorial : videogames and narratives | en |
dc.type | article |
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