Editorial : videogames and narratives

dc.contributor.authorLuz, Filipe Soares Branco da Costa
dc.contributor.authorCardoso, Daniel
dc.contributor.institutionECATI - School of Communication, Architecture, Arts and Information Technologies
dc.contributor.institutionCICANT - Centre for Research in Applied Communication, Culture, and New Technologies
dc.contributor.institutionHEI-LAB - Human Environment Interaction Lab
dc.date.accessioned2025-10-17T19:10:14Z
dc.date.available2025-10-17T19:10:14Z
dc.date.issued2017
dc.formatapplication/pdf
dc.identifier.citationLuz, F S B D C & Cardoso, D 2017, 'Editorial : videogames and narratives', International Journal of Film and Media Arts, vol. 2, no. 2, pp. 4-6.
dc.identifier.issn2183-9271
dc.identifier.urihttp://hdl.handle.net/10437/15637
dc.language.isoeng
dc.peerreviewedyes
dc.publisherLusofona University
dc.relation.ispartofInternational Journal of Film and Media Arts
dc.rightsrestrictedAccess
dc.subjectGAMES
dc.subjectVIDEO GAMES
dc.subjectJOGOS
dc.subjectVIDEOJOGOS
dc.titleEditorial : videogames and narrativesen
dc.typearticle

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