Suspense mechanics in narrative video games

Miniatura indisponível

Data

2017

Título da revista

ISSN da revista

Título do Volume

Editora

Edições Universitárias Lusófonas

Resumo

We put forward a suitable analytical model for studying suspense in video games. This model is based on the analysis of perspective, focalization and the figure of the implied player, which is fundamental to understand the relationship between game, player and emotional effects. We critically review the previous research on point of view in films and video games with the aim of achieving a better understanding of audiovisual narration. The resulting model is a proposal for, in the first place, systematising the relationship between the player -considered here as a theoretical concept: the implied player- and the game. Once this is done, it allows us to study suspense in video games from a narrative perspective and leads us to the conclusion that in video games suspense is not related to a waiting situation –like in films- but to the effort of overcoming difficulties that we know from a previous play.

Descrição

International Journal of Film and Media Arts

Palavras-chave

AUDIOVISUAL, VIDEOJOGOS, NARRATIVA MULTIMÉDIA, AUDIOVISUAL, VIDEO GAMES, MULTIMEDIA NARRATIVE

Citação