Suspense mechanics in narrative video games

dc.contributor.authorSayol, Lluis
dc.contributor.authorColom Pons, Àngel
dc.date.accessioned2018-06-01T12:54:18Z
dc.date.available2018-06-01T12:54:18Z
dc.date.issued2017
dc.descriptionInternational Journal of Film and Media Artsen
dc.description.abstractWe put forward a suitable analytical model for studying suspense in video games. This model is based on the analysis of perspective, focalization and the figure of the implied player, which is fundamental to understand the relationship between game, player and emotional effects. We critically review the previous research on point of view in films and video games with the aim of achieving a better understanding of audiovisual narration. The resulting model is a proposal for, in the first place, systematising the relationship between the player -considered here as a theoretical concept: the implied player- and the game. Once this is done, it allows us to study suspense in video games from a narrative perspective and leads us to the conclusion that in video games suspense is not related to a waiting situation –like in films- but to the effort of overcoming difficulties that we know from a previous play.en
dc.formatapplication/pdf
dc.identifier.issn2183-9271
dc.identifier.urihttp://hdl.handle.net/10437/8830
dc.language.isoengpt
dc.publisherEdições Universitárias Lusófonaspt
dc.rightsopenAccess
dc.subjectAUDIOVISUALpt
dc.subjectVIDEOJOGOSpt
dc.subjectNARRATIVA MULTIMÉDIApt
dc.subjectAUDIOVISUALen
dc.subjectVIDEO GAMESen
dc.subjectMULTIMEDIA NARRATIVEen
dc.titleSuspense mechanics in narrative video gamesen
dc.typearticlept

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