Suspense mechanics in narrative video games
dc.contributor.author | Sayol, Lluis | |
dc.contributor.author | Colom Pons, Àngel | |
dc.contributor.institution | Escola de Comunicação, Arquitetura, Artes e Tecnologias da Informação | |
dc.date.issued | 2017 | |
dc.description | International Journal of Film and Media Arts | |
dc.description.abstract | We put forward a suitable analytical model for studying suspense in video games. This model is based on the analysis of perspective, focalization and the figure of the implied player, which is fundamental to understand the relationship between game, player and emotional effects. We critically review the previous research on point of view in films and video games with the aim of achieving a better understanding of audiovisual narration. The resulting model is a proposal for, in the first place, systematising the relationship between the player -considered here as a theoretical concept: the implied player- and the game. Once this is done, it allows us to study suspense in video games from a narrative perspective and leads us to the conclusion that in video games suspense is not related to a waiting situation –like in films- but to the effort of overcoming difficulties that we know from a previous play. | en |
dc.description.status | Non peer reviewed | |
dc.format | application/pdf | |
dc.identifier.citation | Sayol , L & Colom Pons , À 2017 , ' Suspense mechanics in narrative video games ' , International Journal of Film and Media Arts . | |
dc.identifier.issn | 2183-9271 | |
dc.language.iso | eng | |
dc.publisher | Lusofona University | |
dc.relation.ispartof | International Journal of Film and Media Arts | |
dc.rights | openAccess | |
dc.subject | AUDIOVISUAL | |
dc.subject | VIDEOJOGOS | |
dc.subject | NARRATIVA MULTIMÉDIA | |
dc.subject | AUDIOVISUAL | |
dc.subject | VIDEO GAMES | |
dc.subject | MULTIMEDIA NARRATIVE | |
dc.title | Suspense mechanics in narrative video games | en |
dc.type | article |