Suspense mechanics in narrative video games

dc.contributor.authorSayol, Lluis
dc.contributor.authorColom Pons, Àngel
dc.contributor.institutionEscola de Comunicação, Arquitetura, Artes e Tecnologias da Informação
dc.date.issued2017
dc.descriptionInternational Journal of Film and Media Arts
dc.description.abstractWe put forward a suitable analytical model for studying suspense in video games. This model is based on the analysis of perspective, focalization and the figure of the implied player, which is fundamental to understand the relationship between game, player and emotional effects. We critically review the previous research on point of view in films and video games with the aim of achieving a better understanding of audiovisual narration. The resulting model is a proposal for, in the first place, systematising the relationship between the player -considered here as a theoretical concept: the implied player- and the game. Once this is done, it allows us to study suspense in video games from a narrative perspective and leads us to the conclusion that in video games suspense is not related to a waiting situation –like in films- but to the effort of overcoming difficulties that we know from a previous play.en
dc.description.statusNon peer reviewed
dc.formatapplication/pdf
dc.identifier.citationSayol , L & Colom Pons , À 2017 , ' Suspense mechanics in narrative video games ' , International Journal of Film and Media Arts .
dc.identifier.issn2183-9271
dc.language.isoeng
dc.publisherLusofona University
dc.relation.ispartofInternational Journal of Film and Media Arts
dc.rightsopenAccess
dc.subjectAUDIOVISUAL
dc.subjectVIDEOJOGOS
dc.subjectNARRATIVA MULTIMÉDIA
dc.subjectAUDIOVISUAL
dc.subjectVIDEO GAMES
dc.subjectMULTIMEDIA NARRATIVE
dc.titleSuspense mechanics in narrative video gamesen
dc.typearticle

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