Improving the CS Curriculum of a Top-Down Videogames BA
dc.contributor.author | Fachada, Nuno | |
dc.contributor.author | de Andrade, Diogo | |
dc.contributor.author | Serra, Pedro | |
dc.contributor.author | Códices, Nélio | |
dc.contributor.author | Luz, Filipe | |
dc.contributor.author | Lopes, Phil | |
dc.contributor.author | Fonseca, Micaela | |
dc.contributor.author | Neves, Pedro | |
dc.date.accessioned | 2023-01-12T11:57:58Z | |
dc.date.available | 2023-01-12T11:57:58Z | |
dc.date.issued | 2022-11-17 | |
dc.description.abstract | We present a targeted curricular improvement on an interdisciplinary Videogames Bachelor of Arts, to be implemented in the 2022/23 academic year. The aim is to solve student adaptation issues with the program’s interdisciplinarity that were heightened by the COVID-19 pandemic. | en |
dc.description.sponsorship | This work is supported by Fundação para a Ciência e Tecnologia under grants UIDB/04111/2020 (COPELABS) and UIDB/05380/2020 (HEI-Lab). | pt |
dc.identifier.citation | Fachada, N., de Andrade, D., Serra, P., Códices, N., Luz, F., Lopes, P., Fonseca, M. & Neves, P. (2022). Improving the CS Curriculum of a Top-Down Videogames BA. In Proceedings of the 11th Computer Science Education Research Conference, CSERC '22. Netherlands: ACM. | pt |
dc.identifier.uri | https://doi.org/10.1145/3569173.3569183 | |
dc.identifier.uri | http://hdl.handle.net/10437/13457 | |
dc.language.iso | eng | pt |
dc.publisher | ACM | pt |
dc.rights | closedAccess | pt |
dc.subject | JOGOS DE COMPUTADOR | pt |
dc.subject | CURSO SUPERIOR | pt |
dc.subject | CURRÍCULO DE CIÊNCIAS DA COMPUTAÇÃO | pt |
dc.subject | COMPUTER GAMES | en |
dc.subject | UNDERGRADUATE DEGREE | en |
dc.subject | CS CURRICULUM | en |
dc.title | Improving the CS Curriculum of a Top-Down Videogames BA | en |
dc.type | conferenceObject | en |