Improving the CS Curriculum of a Top-Down Videogames BA

dc.contributor.authorFachada, Nuno
dc.contributor.authorde Andrade, Diogo
dc.contributor.authorSerra, Pedro
dc.contributor.authorCódices, Nélio
dc.contributor.authorLuz, Filipe
dc.contributor.authorLopes, Phil
dc.contributor.authorFonseca, Micaela
dc.contributor.authorNeves, Pedro
dc.date.accessioned2023-01-12T11:57:58Z
dc.date.available2023-01-12T11:57:58Z
dc.date.issued2022-11-17
dc.description.abstractWe present a targeted curricular improvement on an interdisciplinary Videogames Bachelor of Arts, to be implemented in the 2022/23 academic year. The aim is to solve student adaptation issues with the program’s interdisciplinarity that were heightened by the COVID-19 pandemic.en
dc.description.sponsorshipThis work is supported by Fundação para a Ciência e Tecnologia under grants UIDB/04111/2020 (COPELABS) and UIDB/05380/2020 (HEI-Lab).pt
dc.identifier.citationFachada, N., de Andrade, D., Serra, P., Códices, N., Luz, F., Lopes, P., Fonseca, M. & Neves, P. (2022). Improving the CS Curriculum of a Top-Down Videogames BA. In Proceedings of the 11th Computer Science Education Research Conference, CSERC '22. Netherlands: ACM.pt
dc.identifier.urihttps://doi.org/10.1145/3569173.3569183
dc.identifier.urihttp://hdl.handle.net/10437/13457
dc.language.isoengpt
dc.publisherACMpt
dc.rightsclosedAccesspt
dc.subjectJOGOS DE COMPUTADORpt
dc.subjectCURSO SUPERIORpt
dc.subjectCURRÍCULO DE CIÊNCIAS DA COMPUTAÇÃOpt
dc.subjectCOMPUTER GAMESen
dc.subjectUNDERGRADUATE DEGREEen
dc.subjectCS CURRICULUMen
dc.titleImproving the CS Curriculum of a Top-Down Videogames BAen
dc.typeconferenceObjecten

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