Enhancing the learning of students with specific learning disabilities in resource rooms : an educational game to teach the concepts of expansion and contraction

dc.contributor.authorYaman, Havva
dc.contributor.authorEr Nas, Sibel
dc.contributor.institutionHEI-LAB (FCT) - Digital Laboratories for Environments and Human Interactions
dc.date.accessioned2025-04-08T11:15:01Z
dc.date.available2025-04-08T11:15:01Z
dc.date.issued2025-02-27
dc.description.abstractThe purpose of this study is to demonstrate how resource rooms for the concepts of "expansion" and "contraction" may be enhanced with educational games. The study focuses on how the game's included features might affect social skills and cognitive development of students and highlights the game arrangements for students with specific learning disabilities. For educational equity and social justice pedagogy for all science learners, it is crucial to support students with specific learning disabilities in their study of science. A new educational material for resource rooms to teaching and learning is designed, based on effective educational game features. Playing the Carpet game can improve knowledge of expansion and contraction concepts and increase awareness of real-world applications of these concepts. Creating specific educational materials helps to clarify how science education teachers can improve a resource rooms for students with specific learning disabilities. It is highly possible that the game can be readily modified with only minor adjustments for any other educational level, nation, or set of conditions. Future studies should create comparable sample games and share them with stakeholders (such as science teachers, physics teachers, special education teachers, and science/physics academicians) because this study proposes to design the game of the "expansion” and “contraction” concepts.en
dc.formatapplication/pdf
dc.identifier.citationYaman, H & Er Nas, S 2025, 'Enhancing the learning of students with specific learning disabilities in resource rooms : an educational game to teach the concepts of expansion and contraction', International Journal of Games and Social Impact, vol. 3, no. 1, pp. 61-84. https://doi.org/10.60543/ijgsi.v3.n1.04
dc.identifier.doihttps://doi.org/10.60543/ijgsi.v3.n1.04
dc.identifier.issn2975-8386
dc.identifier.urihttp://hdl.handle.net/10437/15262
dc.identifier.urlhttp://hdl.handle.net/10437/15262
dc.language.isoeng
dc.peerreviewedyes
dc.publisherLusofona University
dc.relation.ispartofInternational Journal of Games and Social Impact
dc.rightsopenAccess
dc.subjectAUDIOVISUAL
dc.subjectGAME DESIGN
dc.subjectGAMES
dc.subjectEDUCATIONAL GAMES
dc.subjectSOCIAL INCLUSION
dc.subjectSPECIAL EDUCATION
dc.subjectAUDIOVISUAL
dc.subjectDESGIN DE JOGOS
dc.subjectJOGOS
dc.subjectJOGOS EDUCATIVOS
dc.subjectINCLUSÃO SOCIAL
dc.subjectEDUCAÇÃO ESPECIAL
dc.subjectSDG 10 - Reduced Inequalities
dc.subjectInternational Journal of Games and Social Impact, Vol. 3, Nº. 1 (2025)
dc.titleEnhancing the learning of students with specific learning disabilities in resource rooms : an educational game to teach the concepts of expansion and contractionen
dc.typearticle

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