Augmented Reality for Games

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Data

2008

Título da revista

ISSN da revista

Título do Volume

Editora

Edições Universitárias Lusófonas

Resumo

In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show how to create a portable interactive platform that resorts to the environment and markers for constructing the game’s scenario. We plan to show that the realism of simulation, together with the merger of artificial objects with the real world, can generate interactive empathy between players and their avatars.

Descrição

Proceedings : 3rd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA, 2008

Palavras-chave

REALIDADE AUMENTADA, CAPTURA DO MOVIMENTO, ANIMAÇÃO 3D, JOGOS DE COMPUTADOR, AUGMENTED REALITY, MOTION CAPTURE, 3D ANIMATION, COMPUTER GAMES

Citação

Luz , F C , Bila , V & Dinis , J M 2008 , ' Augmented Reality for Games ' , Default journal .

URI