Augmented Reality for Games

dc.contributor.authorLuz, Filipe Costa
dc.contributor.authorBila, Vasco
dc.contributor.authorDinis, José Maria
dc.date.accessioned2009-07-31T11:23:05Z
dc.date.available2009-07-31T11:23:05Z
dc.date.issued2008
dc.descriptionProceedings : 3rd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA, 2008en
dc.description.abstractIn this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show how to create a portable interactive platform that resorts to the environment and markers for constructing the game’s scenario. We plan to show that the realism of simulation, together with the merger of artificial objects with the real world, can generate interactive empathy between players and their avatars.en
dc.description.sponsorshipFCT - Fundação para a Ciência e Tecnologiaen
dc.formatapplication/pdf
dc.identifier.isbn978-1-60558-248-1
dc.identifier.urihttp://hdl.handle.net/10437/578
dc.language.isoengen
dc.publisherACM - Association for Computing Machineryen
dc.rightsopenAccess
dc.subjectAUGMENTED REALITYen
dc.subjectMOTION CAPTUREen
dc.subject3D ANIMATIONen
dc.subjectREALIDADE AUMENTADApt
dc.subjectCAPTURA DO MOVIMENTOpt
dc.subjectANIMAÇÃO 3Dpt
dc.subjectJOGOS DE COMPUTADORpt
dc.subjectCOMPUTER GAMESen
dc.titleAugmented Reality for Gamesen
dc.typearticleen

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