Augmented reality for games

dc.contributor.authorLuz, Filipe Costa
dc.contributor.authorBila, Vasco
dc.contributor.authorDinis, José Maria
dc.contributor.institutionHEI-LAB - Human Environment Interaction Lab
dc.date.issued2008
dc.descriptionProceedings : 3rd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA, 2008
dc.description.abstractIn this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show how to create a portable interactive platform that resorts to the environment and markers for constructing the game’s scenario. We plan to show that the realism of simulation, together with the merger of artificial objects with the real world, can generate interactive empathy between players and their avatars.en
dc.description.sponsorshipTo Fundação para a Ciência e Tecnologia by supporting Project INFOMEDIA – Information Acquisition in New Media (PTDC/CCI/74114/2006).
dc.identifier.citationLuz, F C, Bila, V & Dinis, J M 2008, Augmented reality for games. in Proceedings - 3rd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008. Association for Computing Machinery (ACM), pp. 34-39. https://doi.org/10.1145/1413634.1413645
dc.identifier.doihttps://doi.org/10.1145/1413634.1413645
dc.identifier.isbn9781605582481
dc.identifier.urlhttps://www.scopus.com/pages/publications/62849113284
dc.language.isoeng
dc.peerreviewedyes
dc.publisherAssociation for Computing Machinery (ACM)
dc.relation.ispartofProceedings - 3rd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008
dc.rightsclosedAccess
dc.subjectREALIDADE AUMENTADA
dc.subjectCAPTURA DO MOVIMENTO
dc.subjectANIMAÇÃO 3D
dc.subjectJOGOS DE COMPUTADOR
dc.subjectAUGMENTED REALITY
dc.subjectMOTION CAPTURE
dc.subject3D ANIMATION
dc.subjectCOMPUTER GAMES
dc.titleAugmented reality for gamesen
dc.typeconferenceObject

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