Augmented Reality for Games

dc.contributor.authorLuz, Filipe Costa
dc.contributor.authorBila, Vasco
dc.contributor.authorDinis, José Maria
dc.contributor.institutionEscola de Comunicação, Arquitetura, Artes e Tecnologias da Informação
dc.date.issued2008
dc.descriptionProceedings : 3rd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA, 2008
dc.description.abstractIn this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show how to create a portable interactive platform that resorts to the environment and markers for constructing the game’s scenario. We plan to show that the realism of simulation, together with the merger of artificial objects with the real world, can generate interactive empathy between players and their avatars.en
dc.description.statusNon peer reviewed
dc.formatapplication/pdf
dc.identifier.citationLuz , F C , Bila , V & Dinis , J M 2008 , ' Augmented Reality for Games ' , Default journal .
dc.identifier.issn1646-3730
dc.language.isoeng
dc.publisherEdições Universitárias Lusófonas
dc.relation.ispartofDefault journal
dc.rightsopenAccess
dc.subjectREALIDADE AUMENTADA
dc.subjectCAPTURA DO MOVIMENTO
dc.subjectANIMAÇÃO 3D
dc.subjectJOGOS DE COMPUTADOR
dc.subjectAUGMENTED REALITY
dc.subjectMOTION CAPTURE
dc.subject3D ANIMATION
dc.subjectCOMPUTER GAMES
dc.titleAugmented Reality for Gamesen
dc.typearticle

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