Augmented Reality for Games
dc.contributor.author | Luz, Filipe Costa | |
dc.contributor.author | Bila, Vasco | |
dc.contributor.author | Dinis, José Maria | |
dc.contributor.institution | Escola de Comunicação, Arquitetura, Artes e Tecnologias da Informação | |
dc.date.issued | 2008 | |
dc.description | Proceedings : 3rd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA, 2008 | |
dc.description.abstract | In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show how to create a portable interactive platform that resorts to the environment and markers for constructing the game’s scenario. We plan to show that the realism of simulation, together with the merger of artificial objects with the real world, can generate interactive empathy between players and their avatars. | en |
dc.description.status | Non peer reviewed | |
dc.format | application/pdf | |
dc.identifier.citation | Luz , F C , Bila , V & Dinis , J M 2008 , ' Augmented Reality for Games ' , Default journal . | |
dc.identifier.issn | 1646-3730 | |
dc.language.iso | eng | |
dc.publisher | Edições Universitárias Lusófonas | |
dc.relation.ispartof | Default journal | |
dc.rights | openAccess | |
dc.subject | REALIDADE AUMENTADA | |
dc.subject | CAPTURA DO MOVIMENTO | |
dc.subject | ANIMAÇÃO 3D | |
dc.subject | JOGOS DE COMPUTADOR | |
dc.subject | AUGMENTED REALITY | |
dc.subject | MOTION CAPTURE | |
dc.subject | 3D ANIMATION | |
dc.subject | COMPUTER GAMES | |
dc.title | Augmented Reality for Games | en |
dc.type | article |